StatusLive Servers online11,801 Players69,381 Populated3,608 Wiped · 3 h186 Interval5 min Date29 OCT 2026

DWG RG-S15326Server sheetchecked 1d ago

HordeMind Dev

Offline 142.183.237.14:28015 checked 1d ago

moddedoxide
Connect
Players now 0/ 8 0% full
7-day average0peak –
Rank#15,326top 69%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on HordeMind Dev
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

Is HordeMind Dev online, and what uptime has been recorded?

HordeMind Dev is offline at this moment; 47 hours ago is when it was last seen. For the last 5 full days the record is 86 of 120 hours up, 72% of the time. The first sighting of it by Rust Graphs was on 23 October 2026.

In which location is HordeMind Dev hosted?

No region is published by HordeMind Dev. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 142.183.237.14:28015.

On which Rust version is HordeMind Dev running?

Rust network protocol 2635 and build 168909 on Windows: that is what HordeMind Dev runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on HordeMind Dev?

HordeMind Dev is not responding at the latest refresh; the last record of it online is 47 hours ago. The seven-day mean on this server is 0 players.

In the rankings, which position does HordeMind Dev hold?

Over the last seven days, HordeMind Dev records #15,326 for player hours: the top 69% of all ranked servers.

Schedules

On HordeMind Dev, when do wipes occur?

The record of HordeMind Dev's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 6 days 6 hours ago.

Settings

What settings and rules apply on HordeMind Dev?

The name of HordeMind Dev records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has HordeMind Dev loaded?

A procedural map, generated by the game, is what HordeMind Dev runs.

Filters

On Rust Graphs, which lists and filters contain HordeMind Dev?

These Rust Graphs lists include HordeMind Dev: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

On HordeMind Dev, what is meant by each tag?

Tags published by HordeMind Dev, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp8 (Max players): The slot count is 8; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is HordeMind Dev joined?

Connect with client.connect 142.183.237.14:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp8
Max players The slot count is 8.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded