StatusLive Servers online11,662 Players33,506 Populated2,814 Wiped · 3 h80 Interval5 min Date29 OCT 2026

DWG RG-S6382Server sheetchecked 10m ago

A LOW.MS Rust Server

Online 142.91.157.252:28025 checked 10m ago

moddedcarbon
Connect
Players now 0/ 50 0% full
7-day average0peak 3
Rank#6,382top 29%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeakWipe
00.250.50.75104:0013:0022:0007:0016:0002:00Wiped Tue 27 Oct, 16:58 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on A LOW.MS Rust Server
Fig. 2

Server performance

Server fpsWipe
010020030040004:0013:0022:0007:0016:0002:00Wiped Tue 27 Oct, 16:58 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held60%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctTue 20 OctSat 17 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 16:58 UTC1d ago – – running 0
Fri 23 Oct, 11:06 UTC5d ago 2 held half 4.2 days 0
Tue 20 Oct, 22:08 UTC8d ago 2 held half 2.5 days 0
Sat 17 Oct, 21:13 UTC11d ago 1 halved by day 1 3 days 0
Thu 15 Oct, 21:14 UTC13d ago 3 halved by day 1 2 days 0
Tue 13 Oct, 19:41 UTC15d ago 1 held half 2.1 days 0
Fri 9 Oct, 14:42 UTC19d ago 3 halved by day 2 4.2 days 0
Sat 3 Oct, 18:19 UTC25d ago 2 held half 5.8 days 0
Thu 1 Oct, 19:38 UTC FW27d ago 2 – 1.9 days 0
Tue 29 Sep, 12:12 UTC29d ago 6 halved by day 1 2.3 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 153 on average
32 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
126 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
38 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
10 / 700
05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
2 / 200
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
1 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is A LOW.MS Rust Server, and is it online now?

A LOW.MS Rust Server is up at this moment. Counted from its reported uptime, the last restart was about 8 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 19 September 2026 is when Rust Graphs first saw it.

Is A LOW.MS Rust Server stable in the figures recorded?

209 server fps on average over the last 48 hours, and never under 97. Counted at its highest: 170,391 entities, buildings, deployables and the rest of the world included. 2,841 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is A LOW.MS Rust Server hosted?

A region is not published by A LOW.MS Rust Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 142.91.157.252:28025 is its address.

What Rust version is recorded for A LOW.MS Rust Server?

On Windows, A LOW.MS Rust Server runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on A LOW.MS Rust Server?

0 of 50 slots on A LOW.MS Rust Server are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 3. Averaged over the last 48 hours, the player count is highest at 17:00 UTC: 1 players.

In the rankings, which position does A LOW.MS Rust Server hold?

Within the top 29% of all ranked servers: A LOW.MS Rust Server at #6,382 for player hours, seven days recorded.

Schedules

What happens on A LOW.MS Rust Server on the day of a wipe?

At their busiest, its recent wipes drew 2 players on average. 5 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 60% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for A LOW.MS Rust Server?

A LOW.MS Rust Server wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 5 days 16 hours ago.

Map and rules

What settings and rules apply on A LOW.MS Rust Server?

No gather rate is stated in the name of A LOW.MS Rust Server. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has A LOW.MS Rust Server loaded?

A LOW.MS Rust Server runs a procedural map of size 2,000 with seed 2011482507, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does A LOW.MS Rust Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry A LOW.MS Rust Server are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

On A LOW.MS Rust Server, what is meant by each tag?

The game's server browser reads these tags from A LOW.MS Rust Server: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join A LOW.MS Rust Server?

Enter client.connect 142.91.157.252:28025 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players The slot count is 50.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded