DWG RG-S15269Server sheetchecked 12m ago
RUST Oklahoma - Modded
Online NA 143.109.149.125:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence
Coming wipes
- 6d 16hThu 5 Nov, 19:00 UTCFW
- 34d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:09 UTC27d ago | 1 | – | running | 0 |
| Mon 28 Sep, 12:27 UTC31d ago | 1 | halved by day 2 | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is RUST Oklahoma - Modded online, and what uptime has been recorded?
Right now, RUST Oklahoma - Modded is recorded as online. About 17 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
What does the recorded performance of RUST Oklahoma - Modded show?
Average server fps over the last 48 hours is 156; the lowest was 133. Counted at its highest: 93,957 entities, buildings, deployables and the rest of the world included. 2,972 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for RUST Oklahoma - Modded?
The NA tag is how RUST Oklahoma - Modded lists itself in North America. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 143.109.149.125:28015 is its address.
What Rust version is recorded for RUST Oklahoma - Modded?
On Windows, RUST Oklahoma - Modded runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Population
How many players are plotted on RUST Oklahoma - Modded?
Current player count on RUST Oklahoma - Modded: 0, of 50 slots. Averaged across seven days, the player count is 0.
In the rankings, which position does RUST Oklahoma - Modded hold?
Across seven days, player hours give RUST Oklahoma - Modded #15,269 globally and #1,496 in North America, a top 69% position among ranked servers.
Wipe data
On RUST Oklahoma - Modded, what does the data show for wipe day?
An average of 1 players was recorded at the busiest point of its recent wipes. 17 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 2.
On RUST Oklahoma - Modded, when do wipes occur?
At RUST Oklahoma - Modded the only wipe is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 18 hours ago the current world was made. A wipe every month is the schedule its tags set out.
Settings
Which settings does RUST Oklahoma - Modded run, and what rules?
The name of RUST Oklahoma - Modded records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Which map has RUST Oklahoma - Modded loaded?
RUST Oklahoma - Modded runs a procedural map of size 4,000 with seed 1488, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
Where does RUST Oklahoma - Modded appear among the Rust Graphs lists and filters?
These Rust Graphs lists include RUST Oklahoma - Modded: Modded Rust servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meaning is attached to each tag on RUST Oklahoma - Modded?
Tags published by RUST Oklahoma - Modded, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptsw (Networking): 'sw' is the network layer; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The browser's listing places it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
By what method do you join RUST Oklahoma - Modded?
In Rust, press F1 and type client.connect 143.109.149.125:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp50,ptsw,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptsw
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
