StatusLive Servers online11,614 Players46,371 Populated3,033 Wiped · 3 h110 Interval5 min Date30 OCT 2026

DWG RG-S15120Server sheetchecked 9m ago

DFAM Server

Online NA 144.48.104.42:28085 checked 9m ago

weekly wipes vanillamoddedoxidepve
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#15,120top 68% · #1474 in NA
Last wipe14d agoweekly schedule
Next wipe6d 11hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123408:0017:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Fig. 1Players on DFAM Server
Fig. 2

Server performance

025507510008:0017:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct12 Oct17 Oct21 Oct26 Oct30 Oct

Top 68% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 11h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 6d 11hThu 5 Nov, 19:00 UTCFW
  2. 13d 10hThu 12 Nov, 18:22 UTC
  3. 20d 10hThu 19 Nov, 18:22 UTC
  4. 27d 10hThu 26 Nov, 18:22 UTC
  5. 34d 11hThu 3 Dec, 19:00 UTCFW
  6. 41d 10hThu 10 Dec, 18:22 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:22 UTC14d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is DFAM Server, and is it online now?

At this moment DFAM Server is online. Counted from its reported uptime, the last restart was about 7 days 8 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 8 October 2026.

How does DFAM Server perform, as measured?

Average server fps over the last 48 hours is 81; the lowest was 64. Counted at its highest: 72,178 entities, buildings, deployables and the rest of the world included. 3,685 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for DFAM Server?

In North America DFAM Server lists itself, tagged NA. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 144.48.104.42:28085.

On which Rust version is DFAM Server running?

The platform is Linux and the version is Rust network protocol 2635 and build 167781 on DFAM Server. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for DFAM Server?

At the last refresh, DFAM Server recorded 0 players across 100 slots. Averaged across seven days, the player count is 0, with a peak of 1.

What rank has been recorded for DFAM Server?

DFAM Server also measures #1,474 in North America on the same seven-day player-hour count, at #15,120 globally and in the top 68% of ranked servers.

Schedules

What happens on DFAM Server on the day of a wipe?

An average of 1 players was recorded at the busiest point of its recent wipes. 33 hours after the latest wipe, the crowd peaked.

On DFAM Server, when do wipes occur?

Too few of DFAM Server's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 14 days 13 hours ago the current world was made. The tags state a weekly wipe schedule.

Map and rules

Which settings does DFAM Server run, and what rules?

Gather rate for DFAM Server: not stated in the name. No limit is published beyond the default: 8 players per group. pve, no fighting other players, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. It describes itself as vanilla, by which it means facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is on: that is Valve's anti-cheat.

What is the map for DFAM Server?

DFAM Server runs a procedural map of size 3,500 with seed 417976064, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain DFAM Server?

The Rust Graphs lists that carry DFAM Server are: Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Weekly ^w, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

On DFAM Server, what is meant by each tag?

gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^w (Weekly): Every week it wipes; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): In the server browser it appears under North America are the tags DFAM Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to DFAM Server?

Enter client.connect 144.48.104.42:28085 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,NA,^p,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players Slots: 100.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^w
Weekly Every week it wipes.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded