DWG RG-S15349Server sheetchecked 5d ago
blueprints-test
Offline 144.6.158.173:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 16 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 11:48 UTC7d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is blueprints-test, and is it online now?
Last seen 5 days 2 hours ago; right now blueprints-test is offline. 8 of 168 hours up over the last 7 full days, which is 5% of the time. First seen by Rust Graphs on 21 October 2026.
What location is recorded for blueprints-test?
There is no region published by blueprints-test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 144.6.158.173:28015.
On which Rust version is blueprints-test running?
Rust network protocol 2634 and build 167781 on Windows: that is what blueprints-test runs. The same protocol is required for joining, and Steam updates your game to it.
Player data
How many players are plotted on blueprints-test?
No response from blueprints-test; the server was last seen 5 days 2 hours ago. Averaged across seven days, the player count is 0.
What rank has been recorded for blueprints-test?
Player hours over seven days place blueprints-test at #15,349, within the top 69% of ranked servers.
Wipe data
What happens on blueprints-test on the day of a wipe?
At their busiest, its recent wipes drew 0 players on average. 16 hours after the latest wipe, the crowd peaked.
On blueprints-test, when do wipes occur?
blueprints-test's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 7 days 21 hours ago.
Map and rules
Which rules and settings are recorded for blueprints-test?
Gather rate for blueprints-test: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
What is the map for blueprints-test?
A procedural map, generated by the game, is what blueprints-test runs.
Lists and filters
Where does blueprints-test appear among the Rust Graphs lists and filters?
On Rust Graphs, blueprints-test is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on blueprints-test?
gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): Slots: 2; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags blueprints-test publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
How is blueprints-test joined?
In Rust, press F1 and type client.connect 144.6.158.173:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.