StatusLive Servers online11,645 Players47,241 Populated3,160 Wiped · 3 h100 Interval5 min Date28 OCT 2026

DWG RG-S10093Server sheetchecked 12m ago

[PVE] Raging Waters Rust | 3x Monthly | Skill Tree | Jetpacks |

Online 144.76.90.228:28015 checked 12m ago

3x monthly wipes moddedoxidepve
Connect
Players now 0/ 50 0% full
7-day average0peak 2
Rank#10,093top 45%
Last wipe1d agomonthly schedule
Next wipe8d 10hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeakWipe
00.511.5203:0009:0014:0020:0001:0007:00Wiped Tue 27 Oct, 03:01 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on [PVE] Raging Waters Rust | 3x Monthly |...
Fig. 2

Server performance

Server fpsWipe
010020030040003:0009:0014:0020:0001:0007:00Wiped Tue 27 Oct, 03:01 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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the same kind of game, then region, group limit, rate and wipes
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is [PVE] Raging Waters Rust | 3x Monthly | Skill Tree | Jetpacks |, and is it online now?

Right now, [PVE] Raging Waters Rust | 3x Monthly | Skill Tree | Jetpacks | is recorded as online. About 18 hours ago is when it last restarted, measured from the uptime it reports. On 27 October 2026 is when Rust Graphs first saw it.

How does [PVE] Raging Waters Rust | 3x Monthly | Skill Tree | Jetpacks | perform, as measured?

193 server fps on average over the last 48 hours, and never under 116. Counted at its highest: 115,576 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,459 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for [PVE] Raging Waters Rust | 3x Monthly | Skill Tree | Jetpacks |?

No region is published by [PVE] Raging Waters Rust | 3x Monthly | Skill Tree | Jetpacks |. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 144.76.90.228:28015.

On which Rust version is [PVE] Raging Waters Rust | 3x Monthly | Skill Tree | Jetpacks | running?

Rust network protocol 2635 and build 168909 on Windows: that is what [PVE] Raging Waters Rust | 3x Monthly | Skill Tree | Jetpacks | runs. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on [PVE] Raging Waters Rust | 3x Monthly | Skill Tree | Jetpacks |?

At the last refresh, [PVE] Raging Waters Rust | 3x Monthly | Skill Tree | Jetpacks | recorded 0 players across 50 slots. The seven-day mean is 0 players; the peak over the same period is 2. Over the last 48 hours the busiest hour was 10:00 UTC, at an average of 1 players.

In the rankings, which position does [PVE] Raging Waters Rust | 3x Monthly | Skill Tree | Jetpacks | hold?

Over the last seven days, [PVE] Raging Waters Rust | 3x Monthly | Skill Tree | Jetpacks | records #10,093 for player hours: the top 45% of all ranked servers.

Schedules

On [PVE] Raging Waters Rust | 3x Monthly | Skill Tree | Jetpacks |, when do wipes occur?

An estimate from the force wipe gives [PVE] Raging Waters Rust | 3x Monthly | Skill Tree | Jetpacks |'s next wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 29 hours ago. The tags state a wipe schedule of one wipe a month.

Settings

Which settings does [PVE] Raging Waters Rust | 3x Monthly | Skill Tree | Jetpacks | run, and what rules?

[PVE] Raging Waters Rust | 3x Monthly | Skill Tree | Jetpacks | takes its gather rate from its name: 3x. No limit is published beyond the default: 8 players per group. pve, no fighting other players, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for [PVE] Raging Waters Rust | 3x Monthly | Skill Tree | Jetpacks |?

[PVE] Raging Waters Rust | 3x Monthly | Skill Tree | Jetpacks | runs a procedural map of size 4,500 with seed 2033920835, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain [PVE] Raging Waters Rust | 3x Monthly | Skill Tree | Jetpacks |?

On Rust Graphs, [PVE] Raging Waters Rust | 3x Monthly | Skill Tree | Jetpacks | is placed in these lists: 3x Rust servers, plotted, Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days; Gather rate: 3x.

On [PVE] Raging Waters Rust | 3x Monthly | Skill Tree | Jetpacks |, what is meant by each tag?

gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; sc2 (Custom tag): A non-standard tag, set by the owner or a plugin are the tags [PVE] Raging Waters Rust | 3x Monthly | Skill Tree | Jetpacks | publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to [PVE] Raging Waters Rust | 3x Monthly | Skill Tree | Jetpacks |?

Enter client.connect 144.76.90.228:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/ragingwaters.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,^m,gmvanilla,cs168909,sc2,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players 50 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Other

sc2
Custom tag A non-standard tag, set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded