StatusLive Servers online11,736 Players50,841 Populated3,279 Wiped · 3 h118 Interval5 min Date29 OCT 2026

DWG RG-S15349Server sheetchecked 2h ago

EpicLiO.com

Offline 144.76.91.203:28215 checked 2h ago

monthly wipes softcore
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe264d agomonthly schedule
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123401:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Fig. 1Players on EpicLiO.com
Fig. 2

Server performance

05010015020001:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
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03
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is EpicLiO.com, and is it online now?

The current state of EpicLiO.com is offline, with the last sighting 2 hours ago. Counted from its reported uptime, the last restart was about 20 hours ago. 134 of 168 hours up over the last 7 full days, which is 80% of the time. First seen by Rust Graphs on 13 September 2026.

How does EpicLiO.com perform, as measured?

The last 48 hours give an average of 86 server fps and a floor of 24. Counted at its highest: 332,760 entities, buildings, deployables and the rest of the world included. 4,014 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is EpicLiO.com hosted?

A region code of ger is published, but no region, by EpicLiO.com. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 144.76.91.203:28215 is its address.

On which Rust version is EpicLiO.com running?

Rust network protocol 2621 and build 142716 on Windows: that is what EpicLiO.com runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on EpicLiO.com?

No response from EpicLiO.com; the server was last seen 2 hours ago. The seven-day mean on this server is 0 players.

Against other Rust servers, where is EpicLiO.com placed?

Within the top 69% of all ranked servers: EpicLiO.com at #15,349 for player hours, seven days recorded.

Wipe data

What wipe schedule has been recorded for EpicLiO.com?

Estimated from the force wipe is when EpicLiO.com's next wipe falls. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 264 days 21 hours ago. A wipe every month is the schedule its tags set out.

Settings

What settings and rules apply on EpicLiO.com?

No gather rate is stated in the name of EpicLiO.com. The group limit is 8 players, the game's default. It runs the softcore game mode, The easier mode from Facepunch keeps part of your loot. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

What is the map for EpicLiO.com?

Size 4,500 with seed 160934937: that is the procedural map EpicLiO.com runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does EpicLiO.com appear among the Rust Graphs lists and filters?

On Rust Graphs, EpicLiO.com is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Server tag: Monthly ^m and Softcore ^s; Group limit: 5 or more; Wipe schedule: Monthly.

On EpicLiO.com, what is meant by each tag?

The game's server browser reads these tags from EpicLiO.com: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2621 (Protocol): Join only if your game is on protocol 2621; cs142716 (Build): The game build is 142716; ptrak (Networking): Standard network layer: RakNet; $rger (Region code): ger is the server's region code; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^s (Softcore): The easier mode from Facepunch lets you keep part of your inventory on death. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join EpicLiO.com?

In Rust, press F1 and type client.connect 144.76.91.203:28215 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$rger,v2621,^m,^s,gmrust,cs142716,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2621
Protocol Join only if your game is on protocol 2621.
cs142716
Build The game build is 142716.
ptrak
Networking Standard network layer: RakNet.
$rger
Region code ger is the server's region code.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Difficulty

^s
Softcore The easier mode from Facepunch lets you keep part of your inventory on death.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded