StatusLive Servers online11,841 Players73,926 Populated3,704 Wiped · 3 h221 Interval5 min Date29 OCT 2026

DWG RG-S9682Server sheetchecked 10m ago

A Rust Server

Online 145.239.232.105:27020 checked 10m ago

moddedcarbon
Connect
Players now 0/ ?
7-day average0peak 2
Rank#9,682top 44%
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Fig. 1Players on A Rust Server
Fig. 2

Server performance

010020030040014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap28.8 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sun 18 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 11:59 UTC11d ago 0 – running 0
Sat 19 Sep, 16:05 UTC39d ago 0 – 28.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for A Rust Server, and is it up?

Right now, A Rust Server is recorded as online. About 5 days 23 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of A Rust Server show?

Average server fps over the last 48 hours is 238; the lowest was 230. Counted at its highest: 47,692 entities, buildings, deployables and the rest of the world included. 3,138 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

In which location is A Rust Server hosted?

No region is published by A Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 145.239.232.105:27020 is its address.

On which Rust version is A Rust Server running?

On Linux, A Rust Server runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on A Rust Server?

Current player count on A Rust Server: 0. The seven-day mean is 0 players; the peak over the same period is 2.

What rank has been recorded for A Rust Server?

Within the top 44% of all ranked servers: A Rust Server at #9,682 for player hours, seven days recorded.

Wipe times

What is recorded on A Rust Server on wipe day?

The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on A Rust Server?

A Rust Server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 11 days 1 hours ago.

Rules and settings

Which settings does A Rust Server run, and what rules?

The name of A Rust Server records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

What is the map for A Rust Server?

Seed 1 and size 3,000 define the procedural map A Rust Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does A Rust Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry A Rust Server are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on A Rust Server?

The game's server browser reads these tags from A Rust Server: gmrust (Game mode): Standard survival, as Rust plays; mp0 (Max players): 0 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

How is A Rust Server joined?

In Rust, press F1 and type client.connect 145.239.232.105:27020 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp0
Max players 0 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded