DWG RG-S15420Server sheetchecked 2d ago
4Netplayers Rust Server
Offline 146.0.45.91:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 20 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 16:24 UTC25d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for 4Netplayers Rust Server, and is it up?
4Netplayers Rust Server is offline at this moment; 2 days 4 hours ago is when it was last seen. For the last 7 full days the record is 119 of 168 hours up, 71% of the time. On 2 October 2026 is when Rust Graphs first saw it.
What location is recorded for 4Netplayers Rust Server?
No region is published by 4Netplayers Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 146.0.45.91:28015.
On which Rust version is 4Netplayers Rust Server running?
Rust network protocol 2635 and build 168909 on Linux: that is what 4Netplayers Rust Server runs. Steam updates your game, which must be on the same protocol for you to join.
Counts
What does the population history show for 4Netplayers Rust Server?
The latest refresh records 4Netplayers Rust Server as offline, last seen 2 days 4 hours ago. The seven-day mean on this server is 0 players.
What rank has been recorded for 4Netplayers Rust Server?
Over the last seven days, 4Netplayers Rust Server records #15,420 for player hours: the top 69% of all ranked servers.
Wipe data
What is recorded on 4Netplayers Rust Server on wipe day?
An average of 4 players was recorded at the busiest point of its recent wipes. At 20 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on 4Netplayers Rust Server?
4Netplayers Rust Server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 25 days 11 hours ago the current world was made.
Map and rules
What settings and rules apply on 4Netplayers Rust Server?
Gather rate for 4Netplayers Rust Server: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for 4Netplayers Rust Server?
Seed 1234567890 and size 2,500 define the procedural map 4Netplayers Rust Server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.
Lists and filters
Where does 4Netplayers Rust Server appear among the Rust Graphs lists and filters?
These Rust Graphs lists include 4Netplayers Rust Server: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on 4Netplayers Rust Server?
Tags published by 4Netplayers Rust Server, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
By what method do you join 4Netplayers Rust Server?
In Rust, press F1 and type client.connect 146.0.45.91:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.