DWG RG-S8368Server sheetchecked 7h ago
claude-test
Offline 146.59.45.106:28215 checked 7h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 22:09 UTC10h ago | – | – | running | 0 |
| Sat 24 Oct, 13:14 UTC4d ago | 1 | halved by day 1 | 4.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is claude-test online, and what uptime has been recorded?
Last seen 7 hours ago; right now claude-test is offline. 39 of 168 hours up over the last 7 full days, which is 23% of the time. On 2 October 2026 is when Rust Graphs first saw it.
What location is recorded for claude-test?
There is no region published by claude-test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 146.59.45.106:28215.
What Rust version is recorded for claude-test?
Rust network protocol 2635 and build 168909 on Windows: that is what claude-test runs. The same protocol is required for joining, and Steam updates your game to it.
Population
How many players are plotted on claude-test?
claude-test is not responding at the latest refresh; the last record of it online is 7 hours ago. The seven-day mean is 0 players; the peak over the same period is 12. Averaged over the last 48 hours, the player count is highest at 01:00 UTC: 3 players.
In the rankings, which position does claude-test hold?
Within the top 38% of all ranked servers: claude-test at #8,368 for player hours, seven days recorded.
Schedules
On claude-test, what does the data show for wipe day?
At their busiest, its recent wipes drew 1 players on average. At 3 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.
Which times and days are wipes plotted at on claude-test?
The record of claude-test's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 10 hours ago.
Map and rules
Which rules and settings are recorded for claude-test?
No gather rate is stated in the name of claude-test. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.
Which map has claude-test loaded?
A procedural map, generated by the game, is what claude-test runs.
Lists and filters
On Rust Graphs, which lists and filters contain claude-test?
The Rust Graphs lists that carry claude-test are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10.
On claude-test, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp4 (Max players): Slots: 4; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here are the tags claude-test publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
By what method do you join claude-test?
In Rust, press F1 and type client.connect 146.59.45.106:28215 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp4
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.