StatusLive Servers online11,699 Players40,133 Populated2,984 Wiped · 3 h93 Interval5 min Date29 OCT 2026

DWG RG-S13102Server sheetchecked 5d ago

Server_210_DevBlog

Offline 146.70.82.20:28015 checked 5d ago

modded
Connect
Players now 1/ 10 10% full
7-day average1peak 2
Rank#13,102top 59%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Server_210_DevBlog
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 155 on average
27 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
120 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
32 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
16 / 700
05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
4 / 200
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
2 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Server_210_DevBlog online, and what uptime has been recorded?

The current state of Server_210_DevBlog is offline, with the last sighting 5 days 6 hours ago. 0 of 120 hours up over the last 5 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 23 October 2026.

What location is recorded for Server_210_DevBlog?

There is no region published by Server_210_DevBlog. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 146.70.82.20:28015 is its address.

On which Rust version is Server_210_DevBlog running?

Rust network protocol 2201 on Windows: that is what Server_210_DevBlog runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on Server_210_DevBlog?

The latest refresh records Server_210_DevBlog as offline, last seen 5 days 6 hours ago. The seven-day mean is 1 players; the peak over the same period is 2.

Against other Rust servers, where is Server_210_DevBlog placed?

Within the top 59% of all ranked servers: Server_210_DevBlog at #13,102 for player hours, seven days recorded.

Schedules

On Server_210_DevBlog, when do wipes occur?

Server_210_DevBlog's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 6 days 11 hours ago.

Map and rules

Which settings does Server_210_DevBlog run, and what rules?

The name of Server_210_DevBlog records no gather rate. No group limit is published. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Anti-cheat: VAC, from Valve, is off.

On which map is Server_210_DevBlog played?

Server_210_DevBlog runs a procedural map, which the game generates.

Tags

Where does Server_210_DevBlog appear among the Rust Graphs lists and filters?

On Rust Graphs, Server_210_DevBlog is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Last wipe: In the last week.

On Server_210_DevBlog, what is meant by each tag?

The game's server browser reads these tags from Server_210_DevBlog: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; v2201 (Protocol): To join, your game must be on protocol 2201; oxide (Oxide): The plugin framework is Oxide (uMod); modded (Modded): Plugins or settings change the game, so it is listed under Modded; hd910d3d2 (Custom tag): The owner or a plugin set this tag; it is not standard Rust; stok (Custom tag): The owner or a plugin set this tag; it is not standard Rust. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to Server_210_DevBlog?

Connect with client.connect 146.70.82.20:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,v2201,hd910d3d2,stok,gmrust,oxide,modded

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
v2201
Protocol To join, your game must be on protocol 2201.

Mods and access

oxide
Oxide The plugin framework is Oxide (uMod).
modded
Modded Plugins or settings change the game, so it is listed under Modded.

Other

hd910d3d2
Custom tag The owner or a plugin set this tag; it is not standard Rust.
stok
Custom tag The owner or a plugin set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded