StatusLive Servers online11,701 Players40,419 Populated3,002 Wiped · 3 h95 Interval5 min Date29 OCT 2026

DWG RG-S15854Server sheetchecked 20d ago

In Rust we trust

Offline 147.93.160.205:28915 checked 20d ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,854top 72%
Last wipe50d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on In Rust we trust
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is In Rust we trust online, and what uptime has been recorded?

In Rust we trust is offline at this moment; 20 days 1 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.

In which location is In Rust we trust hosted?

No region is published by In Rust we trust. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 147.93.160.205:28915.

What Rust version is recorded for In Rust we trust?

On Windows, In Rust we trust runs Rust network protocol 2633 and build 164530. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on In Rust we trust?

No response from In Rust we trust; the server was last seen 20 days 1 hours ago.

Against other Rust servers, where is In Rust we trust placed?

Over the last seven days, In Rust we trust records #15,854 for player hours: the top 72% of all ranked servers.

Wipe data

Which times and days are wipes plotted at on In Rust we trust?

The record of In Rust we trust's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 50 days 3 hours ago.

Rules and settings

What settings and rules apply on In Rust we trust?

No gather rate is stated in the name of In Rust we trust. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is off.

On which map is In Rust we trust played?

In Rust we trust runs a procedural map of size 1,500 with seed 1700359132, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does In Rust we trust appear among the Rust Graphs lists and filters?

These Rust Graphs lists include In Rust we trust: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On In Rust we trust, what is meant by each tag?

Tags published by In Rust we trust, and read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): 164530 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join In Rust we trust?

Connect with client.connect 147.93.160.205:28915: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmvanilla,cs164530,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players 50 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Join only if your game is on protocol 2633.
cs164530
Build 164530 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded