StatusLive Servers online11,658 Players32,604 Populated2,794 Wiped · 3 h75 Interval5 min Date29 OCT 2026

DWG RG-S1435Server sheetchecked 11m ago

[US] Facepunch Staging

Online 148.113.198.13:28015 checked 11m ago

official monthly wipes vanilla
Connect
Players now 8/ 250 3% full
7-day average5peak 12
Rank#1,435top 6%
Last wipe34d agomonthly schedule
Next wipe7d 14hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
02.557.51005:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Fig. 1Players on [US] Facepunch Staging
Fig. 2

Server performance

010020030040005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence

usual gap13.8 daysbetween real wipes
wipe-day peak27players, last three wipes
crowd held0%else halves by day 11

Coming wipes

  1. 7d 14hThu 5 Nov, 19:00 UTCFW
  2. 35d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 8 OctThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 21, 35 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 07:26 UTC20d ago 21 – running 8
Thu 24 Sep, 11:44 UTC34d ago 33 halved by day 11 13.8 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rustopia.gg - US LargeNA · groups of 16+ · monthly · 131 on average
108 / 200
02
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 112 on average
118 / 200
03
[US East] Facepunch Premium 1NA · groups of 8+ · monthly · 75 on average
96 / 400
04
RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLYNA · groups of 50+ · monthly · 61 on average
60 / 225
05
PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo SoloNA · groups of 20+ · monthly · 37 on average
26 / 200
06
Rusticated.com - US Premium LongNA · groups of 16+ · monthly · 33 on average
22 / 150
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for [US] Facepunch Staging, and is it up?

[US] Facepunch Staging is up at this moment. Counted from its reported uptime, the last restart was about 17 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is [US] Facepunch Staging stable in the figures recorded?

206 server fps on average over the last 48 hours, and never under 151. Counted at its highest: 122,000 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,031 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for [US] Facepunch Staging?

North America is where the name of [US] Facepunch Staging points, with no region tag published. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 148.113.198.13:28015.

What Rust version is recorded for [US] Facepunch Staging?

On Windows, [US] Facepunch Staging runs Rust network protocol 2635 and build 169488. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on [US] Facepunch Staging?

8 of 250 slots on [US] Facepunch Staging are taken at the latest refresh. Averaged across seven days, the player count is 5, with a peak of 12. The 48-hour peak falls at 23:00 UTC, averaging 8 players.

What rank has been recorded for [US] Facepunch Staging?

Within the top 6% of all ranked servers: [US] Facepunch Staging at #1,435 for player hours, seven days recorded.

Schedules

On [US] Facepunch Staging, what does the data show for wipe day?

The recent wipes averaged a busiest count of 27 players. 35 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 11.

On [US] Facepunch Staging, when do wipes occur?

At [US] Facepunch Staging the only wipe is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 34 days 16 hours ago the current world was made. A wipe every month is the schedule its tags set out.

Map and rules

What settings and rules apply on [US] Facepunch Staging?

No gather rate is stated in the name of [US] Facepunch Staging. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Rust's in-game Official tab includes it. It describes itself as vanilla, by which it means facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.

What is the map for [US] Facepunch Staging?

Size 4,300 with seed 280505286: that is the procedural map [US] Facepunch Staging runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain [US] Facepunch Staging?

The Rust Graphs lists that carry [US] Facepunch Staging are: Official Rust servers, plotted, Rust server list: North America and Vanilla Rust servers. These filters on the server list return it: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

On [US] Facepunch Staging, what is meant by each tag?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard survival, as Rust plays; mp250 (Max players): 250 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs169488 (Build): Build: 169488; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped are the tags [US] Facepunch Staging publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

How is [US] Facepunch Staging joined?

In Rust, press F1 and type client.connect 148.113.198.13:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^m,^v,gmrust,cs169488,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Standard survival, as Rust plays.
mp250
Max players 250 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs169488
Build Build: 169488.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded