StatusLive Servers online11,617 Players34,993 Populated2,836 Wiped · 3 h74 Interval5 min Date29 OCT 2026

DWG RG-S8704Server sheetchecked 12m ago

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly

Online EA 148.113.24.99:29029 checked 12m ago

2x biweekly wipes vanillamoddedoxide
Connect
Players now 0/ 40 0% full
7-day average0peak 1
Rank#8,704top 39% · #437 in EA
Last wipe13d agobiweekly schedule
Next wipe5hThu 29 Oct, 12:33 UTC
Fig. 1

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Fig. 1Players on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly
Fig. 2

Server performance

010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 39% of all ranked servers, top 78% in EA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 12:33 UTC, in 5h. Its biweekly schedule tag · low confidence

usual gap9.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. 5hThu 29 Oct, 12:33 UTC
  2. 7d 12hThu 5 Nov, 19:00 UTCFW
  3. 14d 5hThu 12 Nov, 12:33 UTC
  4. 28d 5hThu 26 Nov, 12:33 UTC
  5. 35d 12hThu 3 Dec, 19:00 UTCFW
  6. 42d 5hThu 10 Dec, 12:33 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 12:33 UTC13d ago 1 – running 0
Thu 1 Oct, 18:38 UTC FW27d ago 2 halved by day 2 13.7 days 0
Sun 27 Sep, 08:58 UTC31d ago 1 halved by day 2 4.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly, and is it online now?

At this moment [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly is online. Counted from its reported uptime, the last restart was about 5 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 27 September 2026.

How does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly perform, as measured?

Average server fps over the last 48 hours is 232; the lowest was 79. Counted at its highest: 51,372 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,213 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly hosted?

The EA tag is how [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly lists itself in Asia. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 148.113.24.99:29029 is its address.

On which Rust version is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

0 of 40 slots on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1.

In the rankings, which position does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly hold?

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly also measures #437 in Asia on the same seven-day player-hour count, at #8,704 globally and in the top 39% of ranked servers.

Wipe data

What happens on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. 2 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 2.

On [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly, when do wipes occur?

The prediction follows its tag, because too few wipes of [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly are on record to confirm the schedule. Thursday 29 October at 12:33 UTC is the date its next wipe is due. The world it runs now was made 13 days 18 hours ago. The tags state a wipe schedule at two-week intervals.

Map and rules

What settings and rules apply on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

The name records 2x gather for [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Its own label is vanilla, meaning rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

Which map has [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly loaded?

Size 3,000 with seed 1614537442: that is the procedural map [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly appear among the Rust Graphs lists and filters?

On Rust Graphs, [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly is placed in these lists: Servers with a 2x gather rate and Modded Rust servers. These filters on the server list return it: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Which meaning is attached to each tag on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

The game's server browser reads these tags from [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): 40 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EA (East Asia): The browser's listing places it under East Asia. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

In Rust, press F1 and type client.connect 148.113.24.99:29029 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://rust.nexnise.com/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp40
Max players 40 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

EA
East Asia The browser's listing places it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded