StatusLive Servers online11,768 Players60,085 Populated3,517 Wiped · 3 h135 Interval5 min Date28 OCT 2026

DWG RG-S2065Server sheetchecked 5m ago

Deadlock Vanilla! Linux Players Welcome

Online EU 149.202.88.156:1337 checked 5m ago

monthly wipes vanillacarbon
Connect
Players now 5/ 50 10% full
7-day average2peak 9
Rank#2,065top 9% · #801 in EU
Last wipe27d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
02.557.51023:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Fig. 1Players on Deadlock Vanilla! Linux Players Welcome
Fig. 2

Server performance

01020304023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 9% of all ranked servers, top 27% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

wipe-day peak8players, last three wipes

Coming wipes

  1. 7d 20hThu 5 Nov, 19:00 UTCFW
  2. 35d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 8, 26 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:01 UTC FW27d ago 8 – running 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Deadlock Vanilla! Linux Players Welcome, and is it up?

At this moment Deadlock Vanilla! Linux Players Welcome is online. Counted from its reported uptime, the last restart was about 16 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is Deadlock Vanilla! Linux Players Welcome stable in the figures recorded?

The last 48 hours give an average of 30 server fps and a floor of 30. Counted at its highest: 56,896 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,489 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is Deadlock Vanilla! Linux Players Welcome hosted?

With its EU tag, Deadlock Vanilla! Linux Players Welcome lists itself in Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 149.202.88.156:1337.

What Rust version is recorded for Deadlock Vanilla! Linux Players Welcome?

Rust network protocol 2635 and build 168909 on Linux: that is what Deadlock Vanilla! Linux Players Welcome runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for Deadlock Vanilla! Linux Players Welcome?

5 of 50 slots on Deadlock Vanilla! Linux Players Welcome are taken at the latest refresh. The seven-day mean is 2 players; the peak over the same period is 9. Averaged over the last 48 hours, the player count is highest at 02:00 UTC: 7 players.

In the rankings, which position does Deadlock Vanilla! Linux Players Welcome hold?

Deadlock Vanilla! Linux Players Welcome also measures #801 in Europe on the same seven-day player-hour count, at #2,065 globally and in the top 9% of ranked servers.

Wipe data

What is recorded on Deadlock Vanilla! Linux Players Welcome on wipe day?

An average of 8 players was recorded at the busiest point of its recent wipes. At 26 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on Deadlock Vanilla! Linux Players Welcome?

At Deadlock Vanilla! Linux Players Welcome the only wipe is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 27 days 2 hours ago the current world was made. Its tags give a wipe schedule of one wipe per month.

Settings

What settings and rules apply on Deadlock Vanilla! Linux Players Welcome?

Gather rate for Deadlock Vanilla! Linux Players Welcome: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. It appears under Community in the server browser. Carbon plugins are run on it. It describes itself as vanilla, by which it means no changed rates, kits or rules: the game as Facepunch ships it. VAC is off: that is Valve's anti-cheat.

Which map has Deadlock Vanilla! Linux Players Welcome loaded?

Deadlock Vanilla! Linux Players Welcome runs a procedural map of size 3,000 with seed 618656864, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain Deadlock Vanilla! Linux Players Welcome?

The Rust Graphs lists that carry Deadlock Vanilla! Linux Players Welcome are: Europe servers, plotted, Rust community servers, plotted and Vanilla Rust servers. On the server list, these filters bring it up: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Which meaning is attached to each tag on Deadlock Vanilla! Linux Players Welcome?

gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^y (Carbon): The plugin framework is Carbon; EU (Europe): In the server browser it appears under Europe are the tags Deadlock Vanilla! Linux Players Welcome publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

By whom is Deadlock Vanilla! Linux Players Welcome run?

A deadlock.com hostname is published by Deadlock Vanilla! Linux Players Welcome, as it is by 1 other server we track; the same operator most likely runs them.

Joining the server

By what method do you join Deadlock Vanilla! Linux Players Welcome?

Connect with client.connect 149.202.88.156:1337: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://rust.deadlock.com/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^y,^m,^v,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players 50 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^y
Carbon The plugin framework is Carbon.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded