DWG RG-S15098Server sheetchecked 12d ago
[TEST] Vultr bench, not open
Offline NA · us2 149.28.13.100:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for [TEST] Vultr bench, not open, and is it up?
Last seen 12 days 9 hours ago; right now [TEST] Vultr bench, not open is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 15 October 2026 is when Rust Graphs first saw it.
What location is recorded for [TEST] Vultr bench, not open?
The NA tag places [TEST] Vultr bench, not open in North America, and its region code is us2. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 149.28.13.100:28015.
What Rust version is recorded for [TEST] Vultr bench, not open?
On Linux, [TEST] Vultr bench, not open runs Rust network protocol 2634 and build 167781. Steam updates your game, which must be on the same protocol for you to join.
Population
What player count is recorded on [TEST] Vultr bench, not open?
[TEST] Vultr bench, not open is not responding at the latest refresh; the last record of it online is 12 days 9 hours ago.
Against other Rust servers, where is [TEST] Vultr bench, not open placed?
[TEST] Vultr bench, not open also measures #1,550 in North America on the same seven-day player-hour count, at #15,098 globally and in the top 70% of ranked servers.
Wipe data
What wipe schedule has been recorded for [TEST] Vultr bench, not open?
Estimated from the force wipe is when [TEST] Vultr bench, not open's next wipe falls. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 12 days 11 hours ago the current world was made. A wipe every month is the schedule its tags set out.
Rules and settings
What settings and rules apply on [TEST] Vultr bench, not open?
Gather rate for [TEST] Vultr bench, not open: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.
Which map has [TEST] Vultr bench, not open loaded?
A procedural map, generated by the game, is what [TEST] Vultr bench, not open runs.
Filters
Where does [TEST] Vultr bench, not open appear among the Rust Graphs lists and filters?
These Rust Graphs lists include [TEST] Vultr bench, not open: Modded Rust servers and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
On [TEST] Vultr bench, not open, what is meant by each tag?
The game's server browser reads these tags from [TEST] Vultr bench, not open: gmrust (Game mode): Standard survival, as Rust plays; mp150 (Max players): The slot count is 150; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $rus2 (Region code): The region code recorded is us2; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon; NA (North America): The server browser lists it under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
What is the way to connect to [TEST] Vultr bench, not open?
Connect with client.connect 149.28.13.100:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp150,ptrak,$rus2,v2634,^z,^y,^m,NA,gmrust,cs167781,ts8
Game
gmrust
mp150
ts8
v2634
cs167781
ptrak
$rus2
Wipe schedule
^m
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.