StatusLive Servers online11,633 Players48,252 Populated3,188 Wiped · 3 h102 Interval5 min Date28 OCT 2026

DWG RG-S15391Server sheetchecked 39d ago

Local Test Server

Offline 149.50.208.134:28015 checked 39d ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,391no region published
Last wipe252d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Local Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

How reliable is Local Test Server, and is it online now?

Local Test Server is offline at this moment; 39 days 16 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 18 September 2026.

What location is recorded for Local Test Server?

A region code of fra is published, but no region, by Local Test Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 149.50.208.134:28015.

On which Rust version is Local Test Server running?

On Windows, Local Test Server runs Rust network protocol 2621 and build 143390. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for Local Test Server?

The latest refresh records Local Test Server as offline, last seen 39 days 16 hours ago.

In the rankings, which position does Local Test Server hold?

Over the last seven days, Local Test Server records #15,391 for player hours: the top – of all ranked servers.

Wipe times

On Local Test Server, when do wipes occur?

Local Test Server's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 252 days 17 hours ago.

Rules and settings

Which rules and settings are recorded for Local Test Server?

Gather rate for Local Test Server: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is off: that is Valve's anti-cheat.

On which map is Local Test Server played?

Local Test Server runs a procedural map, which the game generates.

Filters

Where does Local Test Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Local Test Server: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Local Test Server, what is meant by each tag?

The game's server browser reads these tags from Local Test Server: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2621 (Protocol): Your game must match protocol 2621 to join; cs143390 (Build): 143390 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $rfra (Region code): fra is the server's region code; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join Local Test Server?

Enter client.connect 149.50.208.134:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$rfra,v2621,gmrust,cs143390,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit The team limit is 8, which is the game default.
v2621
Protocol Your game must match protocol 2621 to join.
cs143390
Build 143390 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$rfra
Region code fra is the server's region code.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded