StatusLive Servers online11,815 Players73,779 Populated3,763 Wiped · 3 h143 Interval5 min Date27 OCT 2026

DWG RG-S15400Server sheetchecked 4d ago

Event Test Server

Offline 149.50.37.64:28035 checked 4d ago

moddedcarbon
Connect
Players now 0/ 20 0% full
7-day average0peak –
Rank#15,400top 69%
Last wipe5d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Event Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct25 Oct26 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Event Test Server, and is it up?

Last seen 4 days 18 hours ago; right now Event Test Server is offline. For the last 4 full days the record is 4 of 96 hours up, 4% of the time. The first sighting of it by Rust Graphs was on 22 October 2026.

What location is recorded for Event Test Server?

No region is published by Event Test Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 149.50.37.64:28035.

On which Rust version is Event Test Server running?

Rust network protocol 2634 and build 167398 on Windows: that is what Event Test Server runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on Event Test Server?

No response from Event Test Server; the server was last seen 4 days 18 hours ago. Averaged across seven days, the player count is 0.

In the rankings, which position does Event Test Server hold?

Over the last seven days, Event Test Server records #15,400 for player hours: the top 69% of all ranked servers.

Wipe data

Which times and days are wipes plotted at on Event Test Server?

The record of Event Test Server's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 5 days 6 hours ago.

Map and rules

Which rules and settings are recorded for Event Test Server?

The name of Event Test Server records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for Event Test Server?

Event Test Server runs a procedural map, which the game generates.

Filters

Where does Event Test Server appear among the Rust Graphs lists and filters?

On Rust Graphs, Event Test Server is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

On Event Test Server, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): 20 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here are the tags Event Test Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is Event Test Server joined?

Connect with client.connect 149.50.37.64:28035: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp20
Max players 20 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Join only if your game is on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded