StatusLive Servers online11,722 Players56,412 Populated3,390 Wiped · 3 h135 Interval5 min Date27 OCT 2026

DWG RG-S16330Server sheetchecked 26d ago

Event Test Server

Offline 149.50.40.198:28035 checked 26d ago

moddedcarbon
Connect
Players now 0/ 20 0% full
7-day average0peak –
Rank#16,330top 69%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Event Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 15:26 UTC26d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Event Test Server, and is it up?

Last seen 26 days 6 hours ago; right now Event Test Server is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 1 October 2026 is when Rust Graphs first saw it.

In which location is Event Test Server hosted?

There is no region published by Event Test Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 149.50.40.198:28035.

On which Rust version is Event Test Server running?

On Windows, Event Test Server runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on Event Test Server?

No response from Event Test Server; the server was last seen 26 days 6 hours ago.

What rank has been recorded for Event Test Server?

Over the last seven days, Event Test Server records #16,330 for player hours: the top 69% of all ranked servers.

Schedules

What happens on Event Test Server on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak.

On Event Test Server, when do wipes occur?

The record of Event Test Server's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 26 days 8 hours ago.

Settings

What settings and rules apply on Event Test Server?

Gather rate for Event Test Server: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for Event Test Server?

Event Test Server runs a procedural map, which the game generates.

Filters

Where does Event Test Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Event Test Server are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On Event Test Server, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): 20 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): 165217 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon are the tags Event Test Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is Event Test Server joined?

In Rust, press F1 and type client.connect 149.50.40.198:28035 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp20
Max players 20 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Join only if your game is on protocol 2633.
cs165217
Build 165217 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded