DWG RG-S11179Server sheetchecked 13m ago
Rust4Fun
Online 15.204.152.49:27331 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 15:08 UTC3d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for Rust4Fun, and is it up?
At this moment Rust4Fun is online. About 4 hours ago is when it last restarted, measured from the uptime it reports. For the last 3 full days the record is 71 of 72 hours up, 99% of the time. On 25 October 2026 is when Rust Graphs first saw it.
How does Rust4Fun perform, as measured?
The last 48 hours give an average of 231 server fps and a floor of 17. Counted at its highest: 8,282 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,610 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for Rust4Fun?
No region is published by Rust4Fun. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 15.204.152.49:27331.
What Rust version is recorded for Rust4Fun?
Rust network protocol 2635 and build 168909 on Linux: that is what Rust4Fun runs. The same protocol is required for joining, and Steam updates your game to it.
Player data
What player count is recorded on Rust4Fun?
0 of 40 slots on Rust4Fun are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1.
What rank has been recorded for Rust4Fun?
Player hours over seven days place Rust4Fun at #11,179, within the top 50% of ranked servers.
Schedules
What happens on Rust4Fun on the day of a wipe?
An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.
On Rust4Fun, when do wipes occur?
Too few wipes are on record for Rust4Fun to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 3 days 21 hours ago.
Rules and settings
Which rules and settings are recorded for Rust4Fun?
No gather rate is stated in the name of Rust4Fun. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
What is the map for Rust4Fun?
Seed 50000 and size 1,500 define the procedural map Rust4Fun generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
On Rust Graphs, which lists and filters contain Rust4Fun?
These Rust Graphs lists include Rust4Fun: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meaning is attached to each tag on Rust4Fun?
The game's server browser reads these tags from Rust4Fun: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): 40 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
By what method do you join Rust4Fun?
Connect with client.connect 15.204.152.49:27331: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.