DWG RG-S8198Server sheetchecked 6m ago
photo
Online 15.204.68.165:27083 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:53 UTC27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for photo, and is it up?
Right now, photo is recorded as online. The uptime it reports puts the last restart at about 22 hours ago. 72 of 168 hours up over the last 7 full days, which is 43% of the time. On 13 September 2026 is when Rust Graphs first saw it.
Is photo stable in the figures recorded?
The last 48 hours give an average of 179 server fps and a floor of 111. Counted at its highest: 46,725 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,303 MB. Players feel low fps and a climbing entity count as lag.
In which location is photo hosted?
No region is published by photo. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 15.204.68.165:27083.
On which Rust version is photo running?
On Linux, photo runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Counts
How many players are plotted on photo?
At the last refresh, photo recorded 0 players across 16 slots. The seven-day mean is 0 players; the peak over the same period is 2. Averaged over the last 48 hours, the player count is highest at 10:00 UTC: 1 players.
In the rankings, which position does photo hold?
Player hours over seven days place photo at #8,198, within the top 37% of ranked servers.
Wipe times
What happens on photo on the day of a wipe?
The recent wipes averaged a busiest count of 2 players. 1 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for photo?
The record of photo's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 27 days 10 hours ago.
Map and rules
Which settings does photo run, and what rules?
Gather rate for photo: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for photo?
Seed 660491287 and size 3,000 define the procedural map photo generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does photo appear among the Rust Graphs lists and filters?
These Rust Graphs lists include photo: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On photo, what is meant by each tag?
Tags published by photo, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp16 (Max players): Slots: 16; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
What is the way to connect to photo?
In Rust, press F1 and type client.connect 15.204.68.165:27083 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp16,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp16
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.