DWG RG-S5289Server sheetchecked 10m ago
A Shockbyte Rust Server
Online 15.204.68.196:21645 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 13:33 UTC4d ago | 2 | – | running | 0 |
| Sun 18 Oct, 16:08 UTC10d ago | 2 | held half | 6.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for A Shockbyte Rust Server, and is it up?
Right now, A Shockbyte Rust Server is recorded as online. The uptime it reports puts the last restart at about 17 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 18 October 2026 is when Rust Graphs first saw it.
Is A Shockbyte Rust Server stable in the figures recorded?
202 server fps on average over the last 48 hours, and never under 158. Counted at its highest: 53,010 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,026 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is A Shockbyte Rust Server hosted?
No region is published by A Shockbyte Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 15.204.68.196:21645.
On which Rust version is A Shockbyte Rust Server running?
On Linux, A Shockbyte Rust Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Counts
How many players are plotted on A Shockbyte Rust Server?
At the last refresh, A Shockbyte Rust Server recorded 0 players across 2 slots. The seven-day mean is 0 players; the peak over the same period is 2. Over the last 48 hours the busiest hour was 00:00 UTC, at an average of 1 players.
What rank has been recorded for A Shockbyte Rust Server?
Within the top 24% of all ranked servers: A Shockbyte Rust Server at #5,289 for player hours, seven days recorded.
Wipe data
On A Shockbyte Rust Server, what does the data show for wipe day?
An average of 2 players was recorded at the busiest point of its recent wipes. At 1 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.
On A Shockbyte Rust Server, when do wipes occur?
Too few wipes are on record for A Shockbyte Rust Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 4 days 1 hours ago.
Rules and settings
What settings and rules apply on A Shockbyte Rust Server?
Gather rate for A Shockbyte Rust Server: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
On which map is A Shockbyte Rust Server played?
Seed 75000 and size 3,000 define the procedural map A Shockbyte Rust Server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
Where does A Shockbyte Rust Server appear among the Rust Graphs lists and filters?
These Rust Graphs lists include A Shockbyte Rust Server: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meaning is attached to each tag on A Shockbyte Rust Server?
gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): 2 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags A Shockbyte Rust Server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
How is A Shockbyte Rust Server joined?
Enter client.connect 15.204.68.196:21645 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp2
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.