DWG RG-S9241Server sheetchecked 11m ago
QuackSquad Server
Online 15.204.68.226:27193 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers, and #481 of the quad servers (top 58%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is QuackSquad Server online, and what uptime has been recorded?
QuackSquad Server is up at this moment. Counted from its reported uptime, the last restart was about 2 days 15 hours ago. For the last 3 full days the record is 71 of 72 hours up, 99% of the time. First seen by Rust Graphs on 25 October 2026.
Is QuackSquad Server stable in the figures recorded?
The last 48 hours give an average of 237 server fps and a floor of 223. Counted at its highest: 48,545 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,525 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for QuackSquad Server?
No region is published by QuackSquad Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 15.204.68.226:27193.
On which Rust version is QuackSquad Server running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on QuackSquad Server. Steam updates your game, which must be on the same protocol for you to join.
Counts
How many players are plotted on QuackSquad Server?
At the last refresh, QuackSquad Server recorded 0 players across 16 slots. The seven-day mean is 0 players; the peak over the same period is 1.
What rank has been recorded for QuackSquad Server?
Over the last seven days, QuackSquad Server records #9,241 for player hours: the top 41% of all ranked servers. Within the quad group it places #481.
Wipe times
On QuackSquad Server, when do wipes occur?
Too few wipes are on record for QuackSquad Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 4 days 3 hours ago the current world was made.
Settings
What settings and rules apply on QuackSquad Server?
Gather rate for QuackSquad Server: not stated in the name. Groups: 4 players maximum (quad). It runs the softcore game mode, Part of your loot is kept: Facepunch's easier mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for QuackSquad Server?
Seed 17762077 and size 3,000 define the procedural map QuackSquad Server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
Where does QuackSquad Server appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry QuackSquad Server are: Modded Rust servers. These filters on the server list return it: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
On QuackSquad Server, what is meant by each tag?
gmsoftcore (Game mode): An easier ruleset: softcore; mp16 (Max players): Slots: 16; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags QuackSquad Server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
How is QuackSquad Server joined?
Enter client.connect 15.204.68.226:27193 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp16,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z
Game
gmsoftcore
mp16
ts4
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.