Fig. 1Players on Jack&cooperRG-S13146-01 · Sheet 1 of 10
Fig. 2
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S13146-02 · Sheet 2 of 10
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S13146-03 · Sheet 3 of 10
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.7 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Mon 12 OctMon 12 OctSun 11 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
ScheduleExpected wipesRG-S13146-04 · Sheet 4 of 10
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 12 Oct, 22:48 UTC16d ago
1
–
running
0
Mon 12 Oct, 16:37 UTC16d ago
1
–
0.3 days
0
Sun 11 Oct, 17:30 UTC17d ago
1
–
1 days
1
Sat 10 Oct, 13:58 UTC19d ago
1
–
1.1 days
1
Fri 9 Oct, 21:17 UTC19d ago
1
–
0.7 days
0
Fri 9 Oct, 15:13 UTC19d ago
1
–
0.3 days
0
Thu 8 Oct, 20:02 UTC20d ago
1
–
0.8 days
0
Thu 8 Oct, 13:39 UTC21d ago
1
–
0.3 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S13146-05 · Sheet 5 of 10
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
What uptime is recorded for Jack&cooper, and is it up?
The current state of Jack&cooper is offline, with the last sighting 8 days 1 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 7 October 2026 is when Rust Graphs first saw it.
2.
What location is recorded for Jack&cooper?
No region is published by Jack&cooper. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 15.204.68.234:28015 is its address.
3.
What Rust version is recorded for Jack&cooper?
Rust network protocol 2634 and build 167781 on Linux: that is what Jack&cooper runs. Steam updates your game, which must be on the same protocol for you to join.
Population
4.
What does the population history show for Jack&cooper?
Jack&cooper is not responding at the latest refresh; the last record of it online is 8 days 1 hours ago.
5.
Against other Rust servers, where is Jack&cooper placed?
Over the last seven days, Jack&cooper records #13,146 for player hours: the top 59% of all ranked servers.
Wipe data
6.
What happens on Jack&cooper on the day of a wipe?
The recent wipes averaged a busiest count of 1 players. At 1 hours after the latest wipe the crowd was at its peak.
7.
What wipe schedule has been recorded for Jack&cooper?
There is no next wipe to predict at Jack&cooper, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 16 days 15 hours ago the current world was made.
Rules and settings
8.
Which rules and settings are recorded for Jack&cooper?
Gather rate for Jack&cooper: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
9.
Which map has Jack&cooper loaded?
Size 4,500 with seed 385129667: that is the procedural map Jack&cooper runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
10.
On Rust Graphs, which lists and filters contain Jack&cooper?
On Rust Graphs, Jack&cooper is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
11.
Which meaning is attached to each tag on Jack&cooper?
gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Jack&cooper publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
12.
How is Jack&cooper joined?
In Rust, press F1 and type client.connect 15.204.68.234:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
NotesAnswered from the figuresRG-S13146-09 · Sheet 9 of 10
Key
Server tags
what each one means
Published asmp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeStandard survival, as Rust plays.
mp1
Max playersSlots: 1.
ts8
Group limitTeams are capped at 8, the default setting.
v2634
ProtocolTo join, your game must be on protocol 2634.
cs167781
Build167781 is the game build.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeNo region code is recorded.
Mods and access
^o
OxideThe plugin framework is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; the listing is Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
KeyTag string decodedRG-S13146-10 · Sheet 10 of 10