StatusLive Servers online11,626 Players31,131 Populated2,740 Wiped · 3 h70 Interval5 min Date29 OCT 2026

DWG RG-S5227Server sheetchecked 8m ago

HOODARUST

Online 15.204.68.243:28015 checked 8m ago

biweekly wipes vanillamoddedoxide
Connect
Players now 1/ 90 1% full
7-day average0peak 3
Rank#5,227top 23%
Last wipe13d agobiweekly schedule
Next wipe18hThu 29 Oct, 23:57 UTC
Fig. 1

Players

AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Fig. 1Players on HOODARUST
Fig. 2

Server performance

05010015020006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 23:57 UTC, in 18h. Its biweekly schedule tag · low confidence

usual gap13.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3.5

Coming wipes

  1. 18hThu 29 Oct, 23:57 UTC
  2. 7d 13hThu 5 Nov, 19:00 UTCFW
  3. 14d 18hThu 12 Nov, 23:57 UTC
  4. 28d 18hThu 26 Nov, 23:57 UTC
  5. 35d 13hThu 3 Dec, 19:00 UTCFW
  6. 42d 18hThu 10 Dec, 23:57 UTC

The first 48 hours of its last wipes

Thu 15 OctFri 2 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 23:57 UTC13d ago 1 – running 0
Fri 2 Oct, 23:18 UTC26d ago 1 halved by day 5 13 days 0
Sat 19 Sep, 00:44 UTC40d ago 4 halved by day 2 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

How reliable is HOODARUST, and is it online now?

At this moment HOODARUST is online. Counted from its reported uptime, the last restart was about 3 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

Is HOODARUST stable in the figures recorded?

101 server fps on average over the last 48 hours, and never under 70. Counted at its highest: 125,726 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,945 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for HOODARUST?

A region is not published by HOODARUST. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 15.204.68.243:28015 is its address.

On which Rust version is HOODARUST running?

Rust network protocol 2635 and build 168909 on Linux: that is what HOODARUST runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for HOODARUST?

Current player count on HOODARUST: 1, of 90 slots. The seven-day mean is 0 players; the peak over the same period is 3. Over the last 48 hours the busiest hour was 00:00 UTC, at an average of 3 players.

Against other Rust servers, where is HOODARUST placed?

Within the top 23% of all ranked servers: HOODARUST at #5,227 for player hours, seven days recorded.

Wipe times

On HOODARUST, what does the data show for wipe day?

The recent wipes averaged a busiest count of 2 players. At 1 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 3.5.

What wipe schedule has been recorded for HOODARUST?

Its tag is followed for the prediction: too few of HOODARUST's wipes are on record to confirm the schedule. It is due to wipe next on Thursday 29 October at 23:57 UTC. The world it runs now was made 13 days 5 hours ago. Its tags give a wipe schedule of one wipe every two weeks.

Map and rules

Which rules and settings are recorded for HOODARUST?

The name of HOODARUST records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Its own label is vanilla, meaning no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

What is the map for HOODARUST?

HOODARUST runs a procedural map of size 4,500 with seed 100000, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain HOODARUST?

The Rust Graphs lists that carry HOODARUST are: Modded Rust servers. These filters on the server list return it: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on HOODARUST?

The game's server browser reads these tags from HOODARUST: gmrust (Game mode): Standard survival, as Rust plays; mp90 (Max players): Slots: 90; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is HOODARUST joined?

Enter client.connect 15.204.68.243:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp90,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp90
Max players Slots: 90.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded