StatusLive Servers online11,867 Players96,005 Populated3,901 Wiped · 3 h390 Interval5 min Date29 OCT 2026

DWG RG-S14532Server sheetchecked 8h ago

SNF PvE RUST

Offline EA 15.235.160.24:60411 checked 8h ago

monthly wipes moddedoxidepve
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#14,532top 65% · #471 in EA
Last wipe9d agomonthly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123417:0001:0008:0016:0000:0008:00

Hourly average and peak, UTC.

Fig. 1Players on SNF PvE RUST
Fig. 2

Server performance

05010015020017:0001:0008:0016:0000:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 65% of all ranked servers, top 87% in EA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

usual gap1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 7d 2hThu 5 Nov, 19:00 UTCFW
  2. 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 19 OctSun 18 OctThu 15 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 16:49 UTC9d ago 1 – running 1
Sun 18 Oct, 16:47 UTC10d ago 1 – 1 days 1
Thu 15 Oct, 02:15 UTC14d ago 3 halved by day 1 3.6 days 0
Wed 14 Oct, 15:37 UTC15d ago 3 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
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33 / 100
02
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地EA · groups of 8+ · monthly · 20 on average
18 / 88
03
[熊猫PVE]修仙升级/召唤/据点/10月新档正式服EA · groups of 8+ · monthly · 12 on average
14 / 100
04
[JP]ちょっぴりHard-PvE RiSu ServerEA · groups of 8+ · monthly · 11 on average
12 / 100
05
【青岩-PVE服】原倍/萌新/突袭据点EA · groups of 8+ · monthly · 11 on average
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is SNF PvE RUST, and is it online now?

Last seen 8 hours ago; right now SNF PvE RUST is offline. The uptime it reports puts the last restart at about 30 minutes ago. For the last 7 full days the record is 142 of 168 hours up, 85% of the time. The first sighting of it by Rust Graphs was on 14 October 2026.

What does the recorded performance of SNF PvE RUST show?

The last 48 hours give an average of 127 server fps and a floor of 19. Counted at its highest: 100,340 entities, buildings, deployables and the rest of the world included. 3,333 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is SNF PvE RUST hosted?

In Asia SNF PvE RUST lists itself, tagged EA. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 15.235.160.24:60411.

On which Rust version is SNF PvE RUST running?

On Linux, SNF PvE RUST runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on SNF PvE RUST?

No response from SNF PvE RUST; the server was last seen 8 hours ago. The seven-day mean is 0 players; the peak over the same period is 1.

In the rankings, which position does SNF PvE RUST hold?

SNF PvE RUST also measures #471 in Asia on the same seven-day player-hour count, at #14,532 globally and in the top 65% of ranked servers.

Schedules

On SNF PvE RUST, what does the data show for wipe day?

At their busiest, its recent wipes drew 2 players on average. At 1 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.

On SNF PvE RUST, when do wipes occur?

Once a month, with the force wipe, is when SNF PvE RUST wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 9 days 23 hours ago. The tags state a wipe schedule of one wipe a month.

Map and rules

What settings and rules apply on SNF PvE RUST?

The name of SNF PvE RUST records no gather rate. The group limit is 8 players, the game's default. It runs the pve game mode, no fighting other players. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for SNF PvE RUST?

SNF PvE RUST runs a procedural map of size 4,250 with seed 935196562, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain SNF PvE RUST?

The Rust Graphs lists that carry SNF PvE RUST are: Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

On SNF PvE RUST, what is meant by each tag?

Tags published by SNF PvE RUST, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EA (East Asia): In the server browser it appears under East Asia. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to SNF PvE RUST?

Enter client.connect 15.235.160.24:60411 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,EA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players Slots: 100.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EA
East Asia In the server browser it appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded