StatusLive Servers online11,875 Players97,136 Populated3,915 Wiped · 3 h398 Interval5 min Date29 OCT 2026

DWG RG-S7239Server sheetchecked 5m ago

TT Vil

Online 15.235.173.80:28080 checked 5m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#7,239top 32%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Fig. 1Players on TT Vil
Fig. 2

Server performance

02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 18 OctSun 18 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 12:12 UTC11d ago 1 – running 0
Sun 18 Oct, 05:12 UTC11d ago 1 – 0.3 days 0
Sat 17 Oct, 16:20 UTC12d ago 1 – 0.5 days 1
Sat 17 Oct, 06:43 UTC12d ago 1 – 0.4 days 0
Fri 9 Oct, 13:44 UTC20d ago 1 halved by day 1 7.7 days 0
Tue 22 Sep, 15:36 UTC37d ago 1 halved by day 1 16.9 days 0
Thu 17 Sep, 17:34 UTC41d ago 0 – 4.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 150 on average
157 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
122 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
185 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
92 / 700
05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average
244 / 700
06
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average
344 / 350
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is TT Vil online, and what uptime has been recorded?

At this moment TT Vil is online. The uptime it reports puts the last restart at about 40 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does TT Vil perform, as measured?

The last 48 hours give an average of 60 server fps and a floor of 60. Counted at its highest: 109,727 entities, buildings, deployables and the rest of the world included. 3,902 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is TT Vil hosted?

No region is published by TT Vil. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 15.235.173.80:28080 is its address.

On which Rust version is TT Vil running?

Rust network protocol 2635 and build 168909 on Windows: that is what TT Vil runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for TT Vil?

Current player count on TT Vil: 0, of 50 slots. Averaged across seven days, the player count is 0, with a peak of 1. Over the last 48 hours the busiest hour was 17:00 UTC, at an average of 1 players.

Against other Rust servers, where is TT Vil placed?

Player hours over seven days place TT Vil at #7,239, within the top 32% of ranked servers.

Wipe data

What is recorded on TT Vil on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.

Which times and days are wipes plotted at on TT Vil?

No next wipe can be predicted for TT Vil: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 11 days 4 hours ago.

Map and rules

What settings and rules apply on TT Vil?

Gather rate for TT Vil: not stated in the name. 16 players per group at most. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for TT Vil?

Size 4,500 with seed 1816171915: that is the procedural map TT Vil runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does TT Vil appear among the Rust Graphs lists and filters?

On Rust Graphs, TT Vil is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On TT Vil, what is meant by each tag?

The game's server browser reads these tags from TT Vil: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts16 (Group limit): Team size is capped at 16; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to TT Vil?

Connect with client.connect 15.235.173.80:28080: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players 50 player slots.
ts16
Group limit Team size is capped at 16.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded