StatusLive Servers online11,806 Players70,052 Populated3,612 Wiped · 3 h182 Interval5 min Date29 OCT 2026

DWG RG-S8574Server sheetchecked 10m ago

OHHO Server Test ~Kong: Skull Island 1.28~

Online 15.235.181.221:28019 checked 10m ago

moddedoxide
Connect
Players now 0/ 40 0% full
7-day average0peak 1
Rank#8,574top 39%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
00.250.50.75114:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Fig. 1Players on OHHO Server Test ~Kong: Skull Island 1.28~
Fig. 2

Server performance

05010015020014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep30 Sep6 Oct13 Oct22 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for OHHO Server Test ~Kong: Skull Island 1.28~, and is it up?

At this moment OHHO Server Test ~Kong: Skull Island 1.28~ is online. Counted from its reported uptime, the last restart was about 2 days 19 hours ago. 157 of 168 hours up over the last 7 full days, which is 93% of the time. First seen by Rust Graphs on 23 September 2026.

Is OHHO Server Test ~Kong: Skull Island 1.28~ stable in the figures recorded?

The last 48 hours give an average of 122 server fps and a floor of 80. Counted at its highest: 68,550 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,097 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for OHHO Server Test ~Kong: Skull Island 1.28~?

No region is published by OHHO Server Test ~Kong: Skull Island 1.28~. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 15.235.181.221:28019 is its address.

What Rust version is recorded for OHHO Server Test ~Kong: Skull Island 1.28~?

Rust network protocol 2635 and build 168909 on Linux: that is what OHHO Server Test ~Kong: Skull Island 1.28~ runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for OHHO Server Test ~Kong: Skull Island 1.28~?

Current player count on OHHO Server Test ~Kong: Skull Island 1.28~: 0, of 40 slots. The seven-day mean is 0 players; the peak over the same period is 1. The 48-hour peak falls at 13:00 UTC, averaging 1 players.

In the rankings, which position does OHHO Server Test ~Kong: Skull Island 1.28~ hold?

Player hours over seven days place OHHO Server Test ~Kong: Skull Island 1.28~ at #8,574, within the top 39% of ranked servers.

Wipe times

On OHHO Server Test ~Kong: Skull Island 1.28~, when do wipes occur?

The record of OHHO Server Test ~Kong: Skull Island 1.28~'s wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 7 days 2 hours ago the current world was made.

Settings

Which settings does OHHO Server Test ~Kong: Skull Island 1.28~ run, and what rules?

No gather rate is stated in the name of OHHO Server Test ~Kong: Skull Island 1.28~. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is OHHO Server Test ~Kong: Skull Island 1.28~ played?

Seed 1337 and size 3,500 define the procedural map OHHO Server Test ~Kong: Skull Island 1.28~ generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.

Filters

On Rust Graphs, which lists and filters contain OHHO Server Test ~Kong: Skull Island 1.28~?

The Rust Graphs lists that carry OHHO Server Test ~Kong: Skull Island 1.28~ are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On OHHO Server Test ~Kong: Skull Island 1.28~, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): Slots: 40; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags OHHO Server Test ~Kong: Skull Island 1.28~ publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join OHHO Server Test ~Kong: Skull Island 1.28~?

Connect with client.connect 15.235.181.221:28019: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp40
Max players Slots: 40.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded