StatusLive Servers online11,875 Players95,389 Populated3,882 Wiped · 3 h387 Interval5 min Date29 OCT 2026

DWG RG-S15886Server sheetchecked 21d ago

OUTSIDE // DEV SERVER

Offline 15.235.23.11:24640 checked 21d ago

teams off hardcore
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,886top 72%
Last wipe21d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on OUTSIDE // DEV SERVER
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep26 Sep1 Oct5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 03:45 UTC21d ago 0 – running 1
Thu 1 Oct, 14:24 UTC28d ago 1 – 6.6 days 0
Thu 1 Oct, 01:10 UTC28d ago 1 – 0.6 days 0
Fri 25 Sep, 00:48 UTC34d ago 5 held half 6 days 2
Thu 24 Sep, 03:56 UTC35d ago 5 – 0.9 days 2
Wed 23 Sep, 15:42 UTC36d ago 5 – 0.5 days 2
Tue 22 Sep, 01:29 UTC37d ago 5 – 1.6 days 0
Mon 21 Sep, 19:00 UTC37d ago 5 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Reddit.com/r/PlayRust - EU HardcoreEU · no group limit · 9 on average
18 / 200
02
[EU] Facepunch Hardcore 1EU · no group limit · monthly · 6 on average
4 / 400
03
Rustopia.gg - US Hardcore TrioNA · no group limit · weekly · 4 on average
2 / 75
04
[US East] Facepunch Hardcore 1NA · no group limit · monthly · 4 on average
2 / 400
05
Rustafied.com - AU HardcoreOC · no group limit · weekly · 4 on average
6 / 100
06
Rusticated.com - EU Hardcore Trio | Thursday WipesEU · no group limit · weekly · 4 on average
11 / 150
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for OUTSIDE // DEV SERVER, and is it up?

OUTSIDE // DEV SERVER is offline at this moment; 21 days 4 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 21 September 2026.

What location is recorded for OUTSIDE // DEV SERVER?

There is no region published by OUTSIDE // DEV SERVER. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 15.235.23.11:24640.

What Rust version is recorded for OUTSIDE // DEV SERVER?

On Linux, OUTSIDE // DEV SERVER runs Rust network protocol 2634 and build 167209. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on OUTSIDE // DEV SERVER?

OUTSIDE // DEV SERVER is not responding at the latest refresh; the last record of it online is 21 days 4 hours ago.

Against other Rust servers, where is OUTSIDE // DEV SERVER placed?

Player hours over seven days place OUTSIDE // DEV SERVER at #15,886, within the top 72% of ranked servers.

Wipe data

What is recorded on OUTSIDE // DEV SERVER on wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.

What wipe schedule has been recorded for OUTSIDE // DEV SERVER?

No next wipe can be predicted for OUTSIDE // DEV SERVER: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 21 days 12 hours ago the current world was made.

Settings

Which settings does OUTSIDE // DEV SERVER run, and what rules?

The name of OUTSIDE // DEV SERVER records no gather rate. No group limit is published. It runs the hardcore game mode, The hardest of Facepunch's modes. Fighting and raiding between players are enabled. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

Which map has OUTSIDE // DEV SERVER loaded?

Size 3,500: that is the procedural map OUTSIDE // DEV SERVER generates in game.

Filters

On Rust Graphs, which lists and filters contain OUTSIDE // DEV SERVER?

These Rust Graphs lists include OUTSIDE // DEV SERVER: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Which meaning is attached to each tag on OUTSIDE // DEV SERVER?

gmhardcore (Game mode): A harsher ruleset: hardcore; mp50 (Max players): The slot count is 50; ts0 (Group limit): The team system is disabled; v2634 (Protocol): To join, your game must be on protocol 2634; cs167209 (Build): 167209 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set are the tags OUTSIDE // DEV SERVER publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to OUTSIDE // DEV SERVER?

In Rust, press F1 and type client.connect 15.235.23.11:24640 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmhardcore,cs167209,ts0

Game

gmhardcore
Game mode A harsher ruleset: hardcore.
mp50
Max players The slot count is 50.
ts0
Group limit The team system is disabled.
v2634
Protocol To join, your game must be on protocol 2634.
cs167209
Build 167209 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded