DWG RG-S15886Server sheetchecked 21d ago
OUTSIDE // DEV SERVER
Offline 15.235.23.11:24640 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 03:45 UTC21d ago | 0 | – | running | 1 |
| Thu 1 Oct, 14:24 UTC28d ago | 1 | – | 6.6 days | 0 |
| Thu 1 Oct, 01:10 UTC28d ago | 1 | – | 0.6 days | 0 |
| Fri 25 Sep, 00:48 UTC34d ago | 5 | held half | 6 days | 2 |
| Thu 24 Sep, 03:56 UTC35d ago | 5 | – | 0.9 days | 2 |
| Wed 23 Sep, 15:42 UTC36d ago | 5 | – | 0.5 days | 2 |
| Tue 22 Sep, 01:29 UTC37d ago | 5 | – | 1.6 days | 0 |
| Mon 21 Sep, 19:00 UTC37d ago | 5 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for OUTSIDE // DEV SERVER, and is it up?
OUTSIDE // DEV SERVER is offline at this moment; 21 days 4 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 21 September 2026.
What location is recorded for OUTSIDE // DEV SERVER?
There is no region published by OUTSIDE // DEV SERVER. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 15.235.23.11:24640.
What Rust version is recorded for OUTSIDE // DEV SERVER?
On Linux, OUTSIDE // DEV SERVER runs Rust network protocol 2634 and build 167209. Steam updates your game, which must be on the same protocol for you to join.
Counts
What player count is recorded on OUTSIDE // DEV SERVER?
OUTSIDE // DEV SERVER is not responding at the latest refresh; the last record of it online is 21 days 4 hours ago.
Against other Rust servers, where is OUTSIDE // DEV SERVER placed?
Player hours over seven days place OUTSIDE // DEV SERVER at #15,886, within the top 72% of ranked servers.
Wipe data
What is recorded on OUTSIDE // DEV SERVER on wipe day?
At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.
What wipe schedule has been recorded for OUTSIDE // DEV SERVER?
No next wipe can be predicted for OUTSIDE // DEV SERVER: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 21 days 12 hours ago the current world was made.
Settings
Which settings does OUTSIDE // DEV SERVER run, and what rules?
The name of OUTSIDE // DEV SERVER records no gather rate. No group limit is published. It runs the hardcore game mode, The hardest of Facepunch's modes. Fighting and raiding between players are enabled. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.
Which map has OUTSIDE // DEV SERVER loaded?
Size 3,500: that is the procedural map OUTSIDE // DEV SERVER generates in game.
Filters
On Rust Graphs, which lists and filters contain OUTSIDE // DEV SERVER?
These Rust Graphs lists include OUTSIDE // DEV SERVER: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.
Which meaning is attached to each tag on OUTSIDE // DEV SERVER?
gmhardcore (Game mode): A harsher ruleset: hardcore; mp50 (Max players): The slot count is 50; ts0 (Group limit): The team system is disabled; v2634 (Protocol): To join, your game must be on protocol 2634; cs167209 (Build): 167209 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set are the tags OUTSIDE // DEV SERVER publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
What is the way to connect to OUTSIDE // DEV SERVER?
In Rust, press F1 and type client.connect 15.235.23.11:24640 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmhardcore,cs167209,ts0
Game
gmhardcore
mp50
ts0
v2634
cs167209
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.