StatusLive Servers online11,803 Players69,659 Populated3,689 Wiped · 3 h128 Interval5 min Date27 OCT 2026

DWG RG-S1464Server sheetchecked 9m ago

[US East] Facepunch Hardcore 1

Online 40.160.19.52:28015 checked 9m ago

official teams off monthly wipes hardcore
Connect
Players now 4/ 400 1% full
7-day average4peak 12
Rank#1,464top 7%
Last wipe26d agomonthly schedule
Next wipe8d 20hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0246823:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Fig. 1Players on [US East] Facepunch Hardcore 1
Fig. 2

Server performance

010020030040023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence

wipe-day peak22players, last three wipes

Coming wipes

  1. 8d 20hThu 5 Nov, 19:00 UTCFW
  2. 36d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 22, 4 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:39 UTC FW26d ago 22 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
Outlaw Ridge Hardcore | 50% Upkeep | No Tech Tree | MonthlyNA · no group limit · monthly · 3 on average
2 / 50
03
Rustopia.gg - US LargeNA · groups of 16+ · monthly · 137 on average
140 / 200
04
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 116 on average
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05
RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLYNA · groups of 50+ · monthly · 67 on average
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06
PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo SoloNA · groups of 20+ · monthly · 41 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for [US East] Facepunch Hardcore 1, and is it up?

At this moment [US East] Facepunch Hardcore 1 is online. Counted from its reported uptime, the last restart was about 8 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is [US East] Facepunch Hardcore 1 stable in the figures recorded?

Average server fps over the last 48 hours is 233; the lowest was 225. Counted at its highest: 92,727 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,084 MB. Players feel low fps and a climbing entity count as lag.

In which location is [US East] Facepunch Hardcore 1 hosted?

Its name points to North America, though [US East] Facepunch Hardcore 1 publishes no region tag. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 40.160.19.52:28015.

On which Rust version is [US East] Facepunch Hardcore 1 running?

Rust network protocol 2635 and build 168909 on Windows: that is what [US East] Facepunch Hardcore 1 runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on [US East] Facepunch Hardcore 1?

4 of 400 slots on [US East] Facepunch Hardcore 1 are taken at the latest refresh. Averaged across seven days, the player count is 4, with a peak of 12. Over the last 48 hours the busiest hour was 14:00 UTC, at an average of 6 players.

Against other Rust servers, where is [US East] Facepunch Hardcore 1 placed?

Over the last seven days, [US East] Facepunch Hardcore 1 records #1,464 for player hours: the top 7% of all ranked servers.

Schedules

On [US East] Facepunch Hardcore 1, what does the data show for wipe day?

The recent wipes averaged a busiest count of 22 players. 4 hours after the latest wipe, the crowd peaked.

On [US East] Facepunch Hardcore 1, when do wipes occur?

The force wipe is the only wipe at [US East] Facepunch Hardcore 1, once a month. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 26 days 4 hours ago. Its tags give a wipe schedule of one wipe per month.

Settings

Which settings does [US East] Facepunch Hardcore 1 run, and what rules?

The name of [US East] Facepunch Hardcore 1 records no gather rate. A group limit is not stated. hardcore, The hardest of Facepunch's modes, is the game mode. Raiding and player combat are permitted. Rust's in-game Official tab includes it. Anti-cheat: VAC, from Valve, is on.

Which map has [US East] Facepunch Hardcore 1 loaded?

Generated by the game and procedural, the map measures 3,750 on [US East] Facepunch Hardcore 1.

Filters

On Rust Graphs, which lists and filters contain [US East] Facepunch Hardcore 1?

The Rust Graphs lists that carry [US East] Facepunch Hardcore 1 are: Official Rust servers, plotted, Rust tutorial servers and Rust server list: North America. These filters on the server list return it: Region: North America; Type: No plugins at all; Game mode: Hardcore; Server tag: Monthly ^m and Tutorial on ^t; Wipe schedule: Monthly; Boxes: Official only.

On [US East] Facepunch Hardcore 1, what is meant by each tag?

Tags published by [US East] Facepunch Hardcore 1, and read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmhardcore (Game mode): A harsher ruleset: hardcore; mp400 (Max players): Slots: 400; ts0 (Group limit): Team play is off; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc2 (Custom tag): Set by the owner or a plugin, not by standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

By whom is [US East] Facepunch Hardcore 1 run?

The same operator most likely runs [US East] Facepunch Hardcore 1 and 124 other servers we track, since all publish a playrust.com hostname.

Connect

What is the way to connect to [US East] Facepunch Hardcore 1?

Connect with client.connect 40.160.19.52:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^m,^t,gmhardcore,cs168909,sc2,ts0

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmhardcore
Game mode A harsher ruleset: hardcore.
mp400
Max players Slots: 400.
ts0
Group limit Team play is off.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Other

sc2
Custom tag Set by the owner or a plugin, not by standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded