StatusLive Servers online11,706 Players60,014 Populated3,275 Wiped · 3 h169 Interval5 min Date30 OCT 2026

DWG RG-S15262Server sheetchecked 13m ago

A Shockbyte x Discord Production Rust Server

Online 15.235.31.125:21650 checked 13m ago

moddedoxide
Connect
Players now 0/ 75 0% full
7-day average0peak –
Rank#15,262top 69%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Fig. 1Players on A Shockbyte x Discord Production Rust Server
Fig. 2

Server performance

010020030040001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct12 Oct16 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is A Shockbyte x Discord Production Rust Server online, and what uptime has been recorded?

A Shockbyte x Discord Production Rust Server is up at this moment. Counted from its reported uptime, the last restart was about 3 days 12 hours ago. 143 of 168 hours up over the last 7 full days, which is 85% of the time. First seen by Rust Graphs on 8 October 2026.

How does A Shockbyte x Discord Production Rust Server perform, as measured?

240 server fps on average over the last 48 hours, and never under 237. Counted at its highest: 8,309 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,725 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is A Shockbyte x Discord Production Rust Server hosted?

No region is published by A Shockbyte x Discord Production Rust Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 15.235.31.125:21650.

On which Rust version is A Shockbyte x Discord Production Rust Server running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on A Shockbyte x Discord Production Rust Server. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for A Shockbyte x Discord Production Rust Server?

0 of 75 slots on A Shockbyte x Discord Production Rust Server are taken at the latest refresh. Averaged across seven days, the player count is 0.

Against other Rust servers, where is A Shockbyte x Discord Production Rust Server placed?

Player hours over seven days place A Shockbyte x Discord Production Rust Server at #15,262, within the top 69% of ranked servers.

Wipe times

What wipe schedule has been recorded for A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 21 days 5 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for A Shockbyte x Discord Production Rust Server?

Gather rate for A Shockbyte x Discord Production Rust Server: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for A Shockbyte x Discord Production Rust Server?

Seed 50000 and size 1,500 define the procedural map A Shockbyte x Discord Production Rust Server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does A Shockbyte x Discord Production Rust Server appear among the Rust Graphs lists and filters?

On Rust Graphs, A Shockbyte x Discord Production Rust Server is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on A Shockbyte x Discord Production Rust Server?

The game's server browser reads these tags from A Shockbyte x Discord Production Rust Server: gmrust (Game mode): Survival in standard Rust style; mp75 (Max players): 75 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is A Shockbyte x Discord Production Rust Server joined?

In Rust, press F1 and type client.connect 15.235.31.125:21650 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp75
Max players 75 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded