StatusLive Servers online11,806 Players74,886 Populated3,724 Wiped · 3 h106 Interval5 min Date28 OCT 2026

DWG RG-S15025Server sheetchecked 44d ago

TroubleChute

Offline 150.228.104.161:28015 checked 44d ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,025no region published
Last wipe44d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TroubleChute
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is TroubleChute, and is it online now?

The current state of TroubleChute is offline, with the last sighting 44 days 5 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 14 September 2026.

In which location is TroubleChute hosted?

No region is published by TroubleChute. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 150.228.104.161:28015 is its address.

On which Rust version is TroubleChute running?

Rust network protocol 2633 and build 163794 on Windows: that is what TroubleChute runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for TroubleChute?

No response from TroubleChute; the server was last seen 44 days 5 hours ago.

Against other Rust servers, where is TroubleChute placed?

Within the top – of all ranked servers: TroubleChute at #15,025 for player hours, seven days recorded.

Wipe data

Which times and days are wipes plotted at on TroubleChute?

The record of TroubleChute's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 44 days 6 hours ago the current world was made.

Settings

What settings and rules apply on TroubleChute?

Gather rate for TroubleChute: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for TroubleChute?

TroubleChute runs a procedural map, which the game generates.

Filters

On Rust Graphs, which lists and filters contain TroubleChute?

The Rust Graphs lists that carry TroubleChute are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On TroubleChute, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): 163794 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags TroubleChute publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join TroubleChute?

Enter client.connect 150.228.104.161:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol To join, your game must be on protocol 2633.
cs163794
Build 163794 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded