StatusLive Servers online11,814 Players74,934 Populated3,774 Wiped · 3 h145 Interval5 min Date27 OCT 2026

DWG RG-S14399Server sheetchecked 38d ago

TroubleChute

Offline 150.228.105.36:28015 checked 38d ago

moddedoxide
Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#14,399no region published
Last wipe41d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TroubleChute
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is TroubleChute online, and what uptime has been recorded?

TroubleChute is offline at this moment; 38 days 3 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 19 September 2026.

In which location is TroubleChute hosted?

No region is published by TroubleChute. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 150.228.105.36:28015.

On which Rust version is TroubleChute running?

Rust network protocol 2633 and build 163794 on Windows: that is what TroubleChute runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for TroubleChute?

The latest refresh records TroubleChute as offline, last seen 38 days 3 hours ago.

Against other Rust servers, where is TroubleChute placed?

Within the top – of all ranked servers: TroubleChute at #14,399 for player hours, seven days recorded.

Wipe data

Which times and days are wipes plotted at on TroubleChute?

The record of TroubleChute's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 41 days 12 hours ago the current world was made.

Map and rules

What settings and rules apply on TroubleChute?

No gather rate is stated in the name of TroubleChute. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for TroubleChute?

TroubleChute runs a procedural map, which the game generates.

Filters

On Rust Graphs, which lists and filters contain TroubleChute?

The Rust Graphs lists that carry TroubleChute are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On TroubleChute, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs163794 (Build): 163794 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags TroubleChute publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is TroubleChute joined?

Enter client.connect 150.228.105.36:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game must match protocol 2633 to join.
cs163794
Build 163794 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded