DWG RG-S15230Server sheetchecked 11d ago
ChainLinkHosting Rust validation
Offline 150.228.243.56:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is ChainLinkHosting Rust validation online, and what uptime has been recorded?
ChainLinkHosting Rust validation is offline at this moment; 11 days 10 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 16 October 2026 is when Rust Graphs first saw it.
In which location is ChainLinkHosting Rust validation hosted?
A region is not published by ChainLinkHosting Rust validation. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 150.228.243.56:28015.
On which Rust version is ChainLinkHosting Rust validation running?
The platform is Linux and the version is Rust network protocol 2634 and build 167781 on ChainLinkHosting Rust validation. Steam updates your game, which must be on the same protocol for you to join.
Player data
What player count is recorded on ChainLinkHosting Rust validation?
No response from ChainLinkHosting Rust validation; the server was last seen 11 days 10 hours ago.
In the rankings, which position does ChainLinkHosting Rust validation hold?
Player hours over seven days place ChainLinkHosting Rust validation at #15,230, within the top 70% of ranked servers.
Wipe data
On ChainLinkHosting Rust validation, when do wipes occur?
Too few wipes are on record for ChainLinkHosting Rust validation to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 12 days 16 hours ago.
Settings
What settings and rules apply on ChainLinkHosting Rust validation?
The name of ChainLinkHosting Rust validation records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for ChainLinkHosting Rust validation?
A procedural map, generated by the game, is what ChainLinkHosting Rust validation runs.
Tags
Where does ChainLinkHosting Rust validation appear among the Rust Graphs lists and filters?
These Rust Graphs lists include ChainLinkHosting Rust validation: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On ChainLinkHosting Rust validation, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp4 (Max players): The slot count is 4; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags ChainLinkHosting Rust validation publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
What is the way to connect to ChainLinkHosting Rust validation?
In Rust, press F1 and type client.connect 150.228.243.56:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp4
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.