DWG RG-S12331Server sheetchecked 3d ago
Creative / Build
Offline 151.203.110.176:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 22:18 UTC3d ago | 1 | – | running | 1 |
| Mon 12 Oct, 18:25 UTC16d ago | – | – | 13.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Creative / Build online, and what uptime has been recorded?
The current state of Creative / Build is offline, with the last sighting 3 days 6 hours ago. 5 of 168 hours up over the last 7 full days, which is 3% of the time. First seen by Rust Graphs on 15 September 2026.
What location is recorded for Creative / Build?
A region is not published by Creative / Build. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 151.203.110.176:28015.
What Rust version is recorded for Creative / Build?
On Windows, Creative / Build runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Population
What does the population history show for Creative / Build?
Creative / Build is not responding at the latest refresh; the last record of it online is 3 days 6 hours ago. Averaged across seven days, the player count is 1, with a peak of 1.
Against other Rust servers, where is Creative / Build placed?
Player hours over seven days place Creative / Build at #12,331, within the top 55% of ranked servers.
Wipe times
On Creative / Build, what does the data show for wipe day?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on Creative / Build?
Too few wipes are on record for Creative / Build to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 3 days 7 hours ago.
Rules and settings
What settings and rules apply on Creative / Build?
No gather rate is stated in the name of Creative / Build. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.
Which map has Creative / Build loaded?
Creative / Build runs a procedural map, which the game generates.
Lists and filters
On Rust Graphs, which lists and filters contain Creative / Build?
On Rust Graphs, Creative / Build is placed in these lists: Rust build servers, plotted live, Rust community servers, plotted and Rust creative servers. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Which meaning is attached to each tag on Creative / Build?
Tags published by Creative / Build, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
How is Creative / Build joined?
In Rust, press F1 and type client.connect 151.203.110.176:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla
mp1
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.