StatusLive Servers online11,801 Players69,381 Populated3,608 Wiped · 3 h186 Interval5 min Date29 OCT 2026

DWG RG-S2525Server sheetchecked 11m ago

Raichu Staging | F1 Spawn | Noclip | DLC Unlocked

Online EU 185.248.134.200:28014 checked 11m ago

vanilla
Connect
Players now 5/ 25 20% full
7-day average2peak 12
Rank#2,525top 11% · #972 in EU
Last wipe1h agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0510152014:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Fig. 1Players on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked
Fig. 2

Server performance

01020304014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.6 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak25players, last three wipes
crowd held75%else halves by day 1

The first 48 hours of its last wipes

Mon 19 OctWed 14 OctThu 1 Oct
010203040+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 7, 8 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 12:01 UTC1h ago – – running 0
Mon 19 Oct, 08:58 UTC10d ago 7 – – 3
Wed 14 Oct, 19:21 UTC14d ago 11 held half 4.6 days 1
Thu 1 Oct, 17:17 UTC FW27d ago 57+10 queue halved by day 1 13.1 days 41
Thu 1 Oct, 09:07 UTC28d ago 57+10 queue – 0.3 days 8
Thu 24 Sep, 11:06 UTC35d ago 18 held half 6.9 days 5
Tue 22 Sep, 19:53 UTC36d ago 18 – 1.6 days 5
Thu 17 Sep, 06:19 UTC42d ago 9 held half 5.6 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, and is it online now?

Raichu Staging | F1 Spawn | Noclip | DLC Unlocked is up at this moment. About 5 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked stable in the figures recorded?

The last 48 hours give an average of 30 server fps and a floor of 24. Counted at its highest: 97,000 entities, buildings, deployables and the rest of the world included. 2,478 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

In Europe Raichu Staging | F1 Spawn | Noclip | DLC Unlocked lists itself, tagged EU. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 185.248.134.200:28014 is its address.

What Rust version is recorded for Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

Rust network protocol 2636 and build 169638 on Linux: that is what Raichu Staging | F1 Spawn | Noclip | DLC Unlocked runs. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

At the last refresh, Raichu Staging | F1 Spawn | Noclip | DLC Unlocked recorded 5 players across 25 slots. Averaged across seven days, the player count is 2, with a peak of 12. Averaged over the last 48 hours, the player count is highest at 20:00 UTC: 9 players.

In the rankings, which position does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked hold?

The same seven-day player-hour count places Raichu Staging | F1 Spawn | Noclip | DLC Unlocked at #972 within Europe, #2,525 across all ranked servers and in the top 11% of them.

Wipe times

What happens on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked on the day of a wipe?

At their busiest, its recent wipes drew 25 players on average. At 8 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 75% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.

On Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, when do wipes occur?

There is no next wipe to predict at Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 1 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

No gather rate is stated in the name of Raichu Staging | F1 Spawn | Noclip | DLC Unlocked. Eight players per group: the default for the game. build & creative, sandbox building, no gathering, is the game mode. It appears under Community in the server browser. Its own label is vanilla, meaning rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.

Which map has Raichu Staging | F1 Spawn | Noclip | DLC Unlocked loaded?

Seed 201026 and size 4,000 define the procedural map Raichu Staging | F1 Spawn | Noclip | DLC Unlocked generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.

Lists and filters

Where does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Raichu Staging | F1 Spawn | Noclip | DLC Unlocked: Europe servers, plotted, Rust build servers, plotted live, Rust creative servers and Vanilla Rust servers. On the server list, these filters bring it up: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Last wipe: In the last 24 hours.

On Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, what is meant by each tag?

Tags published by Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp25 (Max players): The slot count is 25; ts8 (Group limit): The default team size of 8 applies; v2636 (Protocol): Join only if your game is on protocol 2636; cs169638 (Build): The game build is 169638; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^c (Creative): No gathering is needed; build freely in this sandbox; ^k (Build server): Design and practise bases here; EU (Europe): The server browser lists it under Europe; sc1 (Custom tag): The owner or a plugin set this tag; it is not standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Who is the operator of Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

The same operator most likely runs Raichu Staging | F1 Spawn | Noclip | DLC Unlocked and 1 other server we track, since all publish a raichu.tv hostname.

Connect

What is the way to connect to Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

Connect with client.connect 185.248.134.200:28014: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://discord.com/invite/rustality is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp25,ptrak,$r?,v2636,^v,^c,^k,EU,gmrust,cs169638,sc1,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp25
Max players The slot count is 25.
ts8
Group limit The default team size of 8 applies.
v2636
Protocol Join only if your game is on protocol 2636.
cs169638
Build The game build is 169638.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Gameplay

^c
Creative No gathering is needed; build freely in this sandbox.
^k
Build server Design and practise bases here.

Region

EU
Europe The server browser lists it under Europe.

Other

sc1
Custom tag The owner or a plugin set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded