DWG RG-S8756Server sheetchecked 7m ago
Calvins Dev Server
Online 151.243.93.248:20000 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 20:53 UTC11d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is Calvins Dev Server, and is it online now?
Right now, Calvins Dev Server is recorded as online. About 5 days 15 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 26 September 2026.
Is Calvins Dev Server stable in the figures recorded?
Average server fps over the last 48 hours is 30; the lowest was 30. Counted at its highest: 29,695 entities, buildings, deployables and the rest of the world included. 2,179 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
In which location is Calvins Dev Server hosted?
No region is published by Calvins Dev Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 151.243.93.248:20000.
What Rust version is recorded for Calvins Dev Server?
The platform is Linux and the version is Rust network protocol 2635 and build 167781 on Calvins Dev Server. Steam updates your game, which must be on the same protocol for you to join.
Player data
How many players are plotted on Calvins Dev Server?
0 of 40 slots on Calvins Dev Server are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1.
What rank has been recorded for Calvins Dev Server?
Player hours over seven days place Calvins Dev Server at #8,756, within the top 39% of ranked servers.
Wipe data
What happens on Calvins Dev Server on the day of a wipe?
The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked.
On Calvins Dev Server, when do wipes occur?
Calvins Dev Server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 11 days 15 hours ago.
Rules and settings
Which rules and settings are recorded for Calvins Dev Server?
No gather rate is stated in the name of Calvins Dev Server. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
Which map has Calvins Dev Server loaded?
Seed 2147483647 and size 2,500 define the procedural map Calvins Dev Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
Where does Calvins Dev Server appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Calvins Dev Server: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on Calvins Dev Server?
The game's server browser reads these tags from Calvins Dev Server: gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
How is Calvins Dev Server joined?
Connect with client.connect 151.243.93.248:20000: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp40,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.