DWG RG-S14685Server sheetchecked 12m ago
build
Online 151.80.25.50:28011 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
- 7d 13hThu 5 Nov, 19:00 UTCFW
- 35d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:57 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for build, and is it up?
Right now, build is recorded as online. The uptime it reports puts the last restart at about 2 days 22 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.
What does the recorded performance of build show?
Average server fps over the last 48 hours is 1; the lowest was 1. Counted at its highest: 101,383 entities, buildings, deployables and the rest of the world included. 2,936 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
In which location is build hosted?
No region is published by build. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 151.80.25.50:28011.
What Rust version is recorded for build?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on build. To join, your game must be on the same protocol; Steam handles the update.
Population
What player count is recorded on build?
0 of 5 slots on build are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1. The 48-hour peak falls at 16:00 UTC, averaging 0 players.
Against other Rust servers, where is build placed?
Within the top 66% of all ranked servers: build at #14,685 for player hours, seven days recorded.
Wipe data
What happens on build on the day of a wipe?
An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
On build, when do wipes occur?
Once a month, with the force wipe, is when build wipes. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 27 days 11 hours ago the current world was made.
Rules and settings
Which rules and settings are recorded for build?
The name of build records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.
What is the map for build?
build runs a procedural map of size 4,250 with seed 2665, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
Where does build appear among the Rust Graphs lists and filters?
These Rust Graphs lists include build: Rust build servers, plotted live and Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meaning is attached to each tag on build?
Tags published by build, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): 5 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
What is the way to connect to build?
In Rust, press F1 and type client.connect 151.80.25.50:28011 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp5
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.