StatusLive Servers online11,739 Players61,775 Populated3,380 Wiped · 3 h186 Interval5 min Date29 OCT 2026

DWG RG-S16853Server sheetchecked 29d ago

LivingWorld isolated remediation validation

Offline 152.110.55.254:28115 checked 29d ago

moddedoxide
Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#16,853top 71%
Last wipe45d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on LivingWorld isolated remediation validation
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for LivingWorld isolated remediation validation, and is it up?

The current state of LivingWorld isolated remediation validation is offline, with the last sighting 29 days 15 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.

In which location is LivingWorld isolated remediation validation hosted?

There is no region published by LivingWorld isolated remediation validation. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 152.110.55.254:28115.

On which Rust version is LivingWorld isolated remediation validation running?

On Windows, LivingWorld isolated remediation validation runs Rust network protocol 2633 and build 163207. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on LivingWorld isolated remediation validation?

No response from LivingWorld isolated remediation validation; the server was last seen 29 days 15 hours ago.

Against other Rust servers, where is LivingWorld isolated remediation validation placed?

Player hours over seven days place LivingWorld isolated remediation validation at #16,853, within the top 71% of ranked servers.

Wipe times

What wipe schedule has been recorded for LivingWorld isolated remediation validation?

The record of LivingWorld isolated remediation validation's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 45 days 16 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for LivingWorld isolated remediation validation?

No gather rate is stated in the name of LivingWorld isolated remediation validation. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is LivingWorld isolated remediation validation played?

LivingWorld isolated remediation validation runs a procedural map, which the game generates.

Filters

Where does LivingWorld isolated remediation validation appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry LivingWorld isolated remediation validation are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On LivingWorld isolated remediation validation, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must be on protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags LivingWorld isolated remediation validation publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is LivingWorld isolated remediation validation joined?

Connect with client.connect 152.110.55.254:28115: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp2
Max players Slots: 2.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol To join, your game must be on protocol 2633.
cs163207
Build The game build is 163207.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded