Fig. 1Players on A Shockbyte Rust ServerRG-S15876-01 · Sheet 1 of 10
Fig. 2
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S15876-02 · Sheet 2 of 10
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S15876-03 · Sheet 3 of 10
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak5players, last three wipes
The first 48 hours of its last wipes
Tue 29 SepSun 27 SepSun 27 Sep
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.
ScheduleExpected wipesRG-S15876-04 · Sheet 4 of 10
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 29 Sep, 13:42 UTC30d ago
4
–
running
0
Sun 27 Sep, 17:18 UTC32d ago
5
–
1.8 days
3
Sun 27 Sep, 09:47 UTC32d ago
5
–
0.3 days
0
Fri 25 Sep, 19:58 UTC34d ago
5
–
1.6 days
1
Thu 24 Sep, 15:33 UTC35d ago
5
–
1.2 days
0
Wed 23 Sep, 19:09 UTC36d ago
3
–
0.8 days
0
Wed 23 Sep, 11:36 UTC36d ago
3
–
0.3 days
1
Sun 20 Sep, 12:48 UTC39d ago
3
held half
3 days
0
Sat 19 Sep, 21:21 UTC40d ago
3
–
0.6 days
0
Sun 13 Sep, 15:23 UTC46d ago
3
halved by day 2
6.2 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S15876-05 · Sheet 5 of 10
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
How reliable is A Shockbyte Rust Server, and is it online now?
The current state of A Shockbyte Rust Server is offline, with the last sighting 20 days 21 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.
2.
What location is recorded for A Shockbyte Rust Server?
There is no region published by A Shockbyte Rust Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 152.228.198.177:24542.
3.
On which Rust version is A Shockbyte Rust Server running?
Rust network protocol 2633 and build 165217 on Linux: that is what A Shockbyte Rust Server runs. To join, your game must be on the same protocol; Steam handles the update.
Counts
4.
What does the population history show for A Shockbyte Rust Server?
The latest refresh records A Shockbyte Rust Server as offline, last seen 20 days 21 hours ago.
5.
What rank has been recorded for A Shockbyte Rust Server?
Within the top 72% of all ranked servers: A Shockbyte Rust Server at #15,876 for player hours, seven days recorded.
Schedules
6.
On A Shockbyte Rust Server, what does the data show for wipe day?
An average of 5 players was recorded at the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd peaked.
7.
Which times and days are wipes plotted at on A Shockbyte Rust Server?
No next wipe can be predicted for A Shockbyte Rust Server: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 30 days 8 hours ago.
Rules and settings
8.
What settings and rules apply on A Shockbyte Rust Server?
The name of A Shockbyte Rust Server records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
9.
Which map has A Shockbyte Rust Server loaded?
Seed 768456637 and size 3,000 define the procedural map A Shockbyte Rust Server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
10.
Where does A Shockbyte Rust Server appear among the Rust Graphs lists and filters?
These Rust Graphs lists include A Shockbyte Rust Server: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
11.
Which meaning is attached to each tag on A Shockbyte Rust Server?
Tags published by A Shockbyte Rust Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): 40 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
12.
What is the way to connect to A Shockbyte Rust Server?
Enter client.connect 152.228.198.177:24542 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
NotesAnswered from the figuresRG-S15876-09 · Sheet 9 of 10
Key
Server tags
what each one means
Published asmp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
Game modeStandard survival, as Rust plays.
mp40
Max players40 player slots.
ts8
Group limitThe team limit is 8, which is the game default.
v2633
ProtocolYour game must match protocol 2633 to join.
cs165217
BuildThe game build is 165217.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeRegion code not set.
Mods and access
^o
OxideThe plugin framework is Oxide (uMod).
^z
ModdedPlugins or settings change the game, so it is listed under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
KeyTag string decodedRG-S15876-10 · Sheet 10 of 10