StatusLive Servers online11,715 Players68,833 Populated3,595 Wiped · 3 h119 Interval5 min Date28 OCT 2026

DWG RG-S7126Server sheetchecked 6m ago

Lost Land

Online 152.37.181.201:28015 checked 6m ago

moddedcarbon
Connect
Players now 0/ 35 0% full
7-day average1peak 2
Rank#7,126top 32%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeakWipe
00.511.5207:0013:0018:0000:0005:0011:00Wiped Tue 27 Oct, 07:21 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on Lost Land
Fig. 2

Server performance

Server fpsWipe
010020030040007:0013:0018:0000:0005:0011:00Wiped Tue 27 Oct, 07:21 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 08:19 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Lost Land online, and what uptime has been recorded?

Lost Land is up at this moment. The uptime it reports puts the last restart at about 1 hours ago. First seen by Rust Graphs on 27 October 2026.

How does Lost Land perform, as measured?

Average server fps over the last 48 hours is 224; the lowest was 172. Counted at its highest: 47,351 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,656 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Lost Land?

No region is published by Lost Land. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 152.37.181.201:28015 is its address.

What Rust version is recorded for Lost Land?

On Windows, Lost Land runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for Lost Land?

At the last refresh, Lost Land recorded 0 players across 35 slots. The seven-day mean is 1 players; the peak over the same period is 2. The 48-hour peak falls at 03:00 UTC, averaging 2 players.

In the rankings, which position does Lost Land hold?

Player hours over seven days place Lost Land at #7,126, within the top 32% of ranked servers.

Wipe times

On Lost Land, when do wipes occur?

Too few wipes are on record for Lost Land to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 27 hours ago.

Rules and settings

What settings and rules apply on Lost Land?

No gather rate is stated in the name of Lost Land. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

Which map has Lost Land loaded?

Size 3,000 with seed 8675309: that is the procedural map Lost Land runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does Lost Land appear among the Rust Graphs lists and filters?

On Rust Graphs, Lost Land is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meaning is attached to each tag on Lost Land?

Tags published by Lost Land, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp35 (Max players): 35 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is Lost Land joined?

Enter client.connect 152.37.181.201:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp35,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp35
Max players 35 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded