StatusLive Servers online11,721 Players48,587 Populated3,224 Wiped · 3 h110 Interval5 min Date29 OCT 2026

DWG RG-S11766Server sheetchecked 39d ago

My Local Testing Server

Offline 153.66.129.147:28015 checked 39d ago

moddedcarbon
Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#11,766no region published
Last wipe39d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on My Local Testing Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 19 Sep, 02:27 UTC39d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for My Local Testing Server, and is it up?

The current state of My Local Testing Server is offline, with the last sighting 39 days 19 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 18 September 2026 is when Rust Graphs first saw it.

In which location is My Local Testing Server hosted?

A region is not published by My Local Testing Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 153.66.129.147:28015.

What Rust version is recorded for My Local Testing Server?

On Windows, My Local Testing Server runs Rust network protocol 2633 and build 164530. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for My Local Testing Server?

The latest refresh records My Local Testing Server as offline, last seen 39 days 19 hours ago.

What rank has been recorded for My Local Testing Server?

Within the top – of all ranked servers: My Local Testing Server at #11,766 for player hours, seven days recorded.

Wipe data

On My Local Testing Server, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for My Local Testing Server?

Too few wipes are on record for My Local Testing Server to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 39 days 21 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for My Local Testing Server?

The name of My Local Testing Server records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

What is the map for My Local Testing Server?

My Local Testing Server runs a procedural map, which the game generates.

Tags

Where does My Local Testing Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include My Local Testing Server: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On My Local Testing Server, what is meant by each tag?

The game's server browser reads these tags from My Local Testing Server: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must be on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is My Local Testing Server joined?

In Rust, press F1 and type client.connect 153.66.129.147:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol To join, your game must be on protocol 2633.
cs164530
Build The game build is 164530.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded