StatusLive Servers online11,596 Players34,270 Populated2,854 Wiped · 3 h64 Interval5 min Date28 OCT 2026

DWG RG-S14090Server sheetchecked 39d ago

My Local Testing Server

Offline 153.66.129.99:28015 checked 39d ago

moddedcarbon
Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#14,090no region published
Last wipe39d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on My Local Testing Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 18 Sep, 06:40 UTC39d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for My Local Testing Server, and is it up?

The current state of My Local Testing Server is offline, with the last sighting 39 days 22 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 18 September 2026 is when Rust Graphs first saw it.

What location is recorded for My Local Testing Server?

There is no region published by My Local Testing Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 153.66.129.99:28015.

On which Rust version is My Local Testing Server running?

Rust network protocol 2633 and build 164530 on Windows: that is what My Local Testing Server runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for My Local Testing Server?

My Local Testing Server is not responding at the latest refresh; the last record of it online is 39 days 22 hours ago.

Against other Rust servers, where is My Local Testing Server placed?

Player hours over seven days place My Local Testing Server at #14,090, within the top – of ranked servers.

Schedules

On My Local Testing Server, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

On My Local Testing Server, when do wipes occur?

Too few wipes are on record for My Local Testing Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 39 days 22 hours ago.

Rules and settings

Which settings does My Local Testing Server run, and what rules?

Gather rate for My Local Testing Server: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has My Local Testing Server loaded?

A procedural map, generated by the game, is what My Local Testing Server runs.

Filters

On Rust Graphs, which lists and filters contain My Local Testing Server?

On Rust Graphs, My Local Testing Server is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on My Local Testing Server?

Tags published by My Local Testing Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): Build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join My Local Testing Server?

In Rust, press F1 and type client.connect 153.66.129.99:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Join only if your game is on protocol 2633.
cs164530
Build Build: 164530.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded