StatusLive Servers online11,652 Players42,587 Populated2,887 Wiped · 3 h102 Interval5 min Date30 OCT 2026

DWG RG-S15996Server sheetchecked 25d ago

Fightin 5th Local

Offline 153.66.205.59:28015 checked 25d ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,996top 71%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Fightin 5th Local
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Fightin 5th Local, and is it up?

The current state of Fightin 5th Local is offline, with the last sighting 25 days 19 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 4 October 2026 is when Rust Graphs first saw it.

In which location is Fightin 5th Local hosted?

There is no region published by Fightin 5th Local. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 153.66.205.59:28015.

On which Rust version is Fightin 5th Local running?

The platform is Windows and the version is Rust network protocol 2634 and build 166494 on Fightin 5th Local. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on Fightin 5th Local?

Fightin 5th Local is not responding at the latest refresh; the last record of it online is 25 days 19 hours ago.

What rank has been recorded for Fightin 5th Local?

Player hours over seven days place Fightin 5th Local at #15,996, within the top 71% of ranked servers.

Schedules

What wipe schedule has been recorded for Fightin 5th Local?

Fightin 5th Local's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 28 days 8 hours ago the current world was made.

Settings

Which rules and settings are recorded for Fightin 5th Local?

The name of Fightin 5th Local records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Which map has Fightin 5th Local loaded?

A procedural map, generated by the game, is what Fightin 5th Local runs.

Tags

Where does Fightin 5th Local appear among the Rust Graphs lists and filters?

On Rust Graphs, Fightin 5th Local is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Fightin 5th Local, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Fightin 5th Local publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join Fightin 5th Local?

Enter client.connect 153.66.205.59:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players The slot count is 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded