StatusLive Servers online11,842 Players74,292 Populated3,699 Wiped · 3 h224 Interval5 min Date29 OCT 2026

DWG RG-S15326Server sheetchecked 9m ago

Zombie Homeland

Online 154.16.169.250:28080 checked 9m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,326top 69%
Last wipe93d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Fig. 1Players on Zombie Homeland
Fig. 2

Server performance

05010015020014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Zombie Homeland, and is it up?

Right now, Zombie Homeland is recorded as online. The uptime it reports puts the last restart at about 2 days 1 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.

Is Zombie Homeland stable in the figures recorded?

175 server fps on average over the last 48 hours, and never under 127. Counted at its highest: 131,874 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,568 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is Zombie Homeland hosted?

No region is published by Zombie Homeland. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 154.16.169.250:28080.

What Rust version is recorded for Zombie Homeland?

The platform is Windows and the version is Rust network protocol 2631 and build 158240 on Zombie Homeland. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on Zombie Homeland?

At the last refresh, Zombie Homeland recorded 0 players across 50 slots. Averaged across seven days, the player count is 0.

Against other Rust servers, where is Zombie Homeland placed?

Player hours over seven days place Zombie Homeland at #15,326, within the top 69% of ranked servers.

Schedules

What wipe schedule has been recorded for Zombie Homeland?

Too few wipes are on record for Zombie Homeland to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 93 days 13 hours ago.

Settings

Which settings does Zombie Homeland run, and what rules?

Gather rate for Zombie Homeland: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is Zombie Homeland played?

Size 4,500 with seed 481970: that is the procedural map Zombie Homeland runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain Zombie Homeland?

On Rust Graphs, Zombie Homeland is placed in these lists: Modded Rust servers and Rust zombie servers, plotted. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Zombie Homeland?

gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2631 (Protocol): To join, your game must be on protocol 2631; cs158240 (Build): Build: 158240; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Zombie Homeland publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join Zombie Homeland?

Enter client.connect 154.16.169.250:28080 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players 50 player slots.
ts8
Group limit The default team size of 8 applies.
v2631
Protocol To join, your game must be on protocol 2631.
cs158240
Build Build: 158240.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded