DWG RG-S15409Server sheetchecked 9m ago
test
Online 154.47.158.219:28014 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:13 UTC25d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is test online, and what uptime has been recorded?
test is up at this moment. The uptime it reports puts the last restart at about 15 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
What does the recorded performance of test show?
82 server fps on average over the last 48 hours, and never under 35. Counted at its highest: 208,252 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,968 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for test?
No region is published by test. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 154.47.158.219:28014.
On which Rust version is test running?
Rust network protocol 2635 and build 168909 on Linux: that is what test runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
How many players are plotted on test?
Current player count on test: 0, of 10 slots. The seven-day mean on this server is 0 players.
Against other Rust servers, where is test placed?
Player hours over seven days place test at #15,409, within the top 69% of ranked servers.
Schedules
On test, what does the data show for wipe day?
An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on test?
The record of test's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 25 days 16 hours ago.
Map and rules
Which rules and settings are recorded for test?
No gather rate is stated in the name of test. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Which map has test loaded?
test runs a procedural map of size 6,000 with seed 428963375, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
Where does test appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry test are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on test?
Tags published by test, and read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
By what method do you join test?
Connect with client.connect 154.47.158.219:28014: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.