StatusLive Servers online11,660 Players41,774 Populated2,991 Wiped · 3 h90 Interval5 min Date28 OCT 2026

DWG RG-S15411Server sheetchecked 9m ago

Ryan's Test Grounds

Online 155.103.109.2:29015 checked 9m ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,411top 69%
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Fig. 1Players on Ryan's Test Grounds
Fig. 2

Server performance

02040608003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 20:13 UTC11d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

Is Ryan's Test Grounds online, and what uptime has been recorded?

Ryan's Test Grounds is up at this moment. Counted from its reported uptime, the last restart was about 11 days 4 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of Ryan's Test Grounds show?

Average server fps over the last 48 hours is 60; the lowest was 60. Counted at its highest: 4,841 entities, buildings, deployables and the rest of the world included. 1,252 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for Ryan's Test Grounds?

A region is not published by Ryan's Test Grounds. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 155.103.109.2:29015 is its address.

What Rust version is recorded for Ryan's Test Grounds?

On Linux, Ryan's Test Grounds runs Rust network protocol 2634 and build 167781. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on Ryan's Test Grounds?

0 of 10 slots on Ryan's Test Grounds are taken at the latest refresh. The seven-day mean on this server is 0 players.

In the rankings, which position does Ryan's Test Grounds hold?

Player hours over seven days place Ryan's Test Grounds at #15,411, within the top 69% of ranked servers.

Wipe times

What happens on Ryan's Test Grounds on the day of a wipe?

An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for Ryan's Test Grounds?

Ryan's Test Grounds's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 11 days 6 hours ago the current world was made.

Settings

What settings and rules apply on Ryan's Test Grounds?

No gather rate is stated in the name of Ryan's Test Grounds. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Which map has Ryan's Test Grounds loaded?

Size 1,000 with seed 7123003: that is the procedural map Ryan's Test Grounds runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain Ryan's Test Grounds?

These Rust Graphs lists include Ryan's Test Grounds: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On Ryan's Test Grounds, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Ryan's Test Grounds publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join Ryan's Test Grounds?

Connect with client.connect 155.103.109.2:29015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://ryann.gg.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded