StatusLive Servers online11,679 Players49,738 Populated3,164 Wiped · 3 h118 Interval5 min Date29 OCT 2026

DWG RG-S10538Server sheetchecked 1d ago

Test Server (Upsurge Main)

Offline 155.103.85.145:28070 checked 1d ago

moddedcarbon
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#10,538top 47%
Last wipe2d agono schedule published
Next wipe4hThu 29 Oct, 13:58 UTC
Fig. 1

Players

AveragePeak
00.250.50.75110:0012:0014:0017:0019:0021:00

Hourly average and peak, UTC.

Fig. 1Players on Test Server (Upsurge Main)
Fig. 2

Server performance

01020304010:0012:0014:0017:0019:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 13:58 UTC, in 4h. Every Monday at 13:57 and every Thursday at 13:58 UTC · high confidence

usual gap3.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 4hThu 29 Oct, 13:58 UTC
  2. 4d 4hMon 2 Nov, 13:57 UTC
  3. 7d 9hThu 5 Nov, 19:00 UTCFW
  4. 11d 4hMon 9 Nov, 13:57 UTC
  5. 14d 4hThu 12 Nov, 13:58 UTC
  6. 18d 4hMon 16 Nov, 13:57 UTC
  7. 21d 4hThu 19 Nov, 13:58 UTC
  8. 25d 4hMon 23 Nov, 13:57 UTC

The first 48 hours of its last wipes

Mon 26 OctThu 22 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 9 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 13:57 UTC2d ago 1 – running 0
Thu 22 Oct, 13:58 UTC6d ago 1 held half 4 days 0
Mon 19 Oct, 13:58 UTC9d ago 0 – 3 days 0
Thu 15 Oct, 13:58 UTC13d ago 1 held half 4 days 0
Mon 12 Oct, 13:58 UTC16d ago 0 – 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Test Server (Upsurge Main), and is it online now?

Last seen 36 hours ago; right now Test Server (Upsurge Main) is offline. Counted from its reported uptime, the last restart was about 31 hours ago. For the last 7 full days the record is 64 of 168 hours up, 38% of the time. First seen by Rust Graphs on 11 October 2026.

How does Test Server (Upsurge Main) perform, as measured?

The last 48 hours give an average of 30 server fps and a floor of 30. Counted at its highest: 77,977 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,516 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Test Server (Upsurge Main)?

No region is published by Test Server (Upsurge Main). No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 155.103.85.145:28070.

What Rust version is recorded for Test Server (Upsurge Main)?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Test Server (Upsurge Main). To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on Test Server (Upsurge Main)?

No response from Test Server (Upsurge Main); the server was last seen 36 hours ago. The seven-day mean is 0 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 12:00 UTC, at an average of 1 players.

In the rankings, which position does Test Server (Upsurge Main) hold?

Player hours over seven days place Test Server (Upsurge Main) at #10,538, within the top 47% of ranked servers.

Wipe data

What is recorded on Test Server (Upsurge Main) on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 9 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

Which times and days are wipes plotted at on Test Server (Upsurge Main)?

every Monday at 13:57 and every Thursday at 13:58 UTC is how Test Server (Upsurge Main) wipes. On Thursday 29 October at 13:58 UTC its next wipe is due. The world it runs now was made 2 days 19 hours ago.

Settings

Which rules and settings are recorded for Test Server (Upsurge Main)?

Gather rate for Test Server (Upsurge Main): not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

Which map has Test Server (Upsurge Main) loaded?

Test Server (Upsurge Main) runs a procedural map of size 3,950 with seed 253663126, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.

Lists and filters

On Rust Graphs, which lists and filters contain Test Server (Upsurge Main)?

On Rust Graphs, Test Server (Upsurge Main) is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

On Test Server (Upsurge Main), what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here are the tags Test Server (Upsurge Main) publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join Test Server (Upsurge Main)?

Enter client.connect 155.103.85.145:28070 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://stevious.io is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players The slot count is 100.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded