StatusLive Servers online11,904 Players102,408 Populated3,941 Wiped · 3 h403 Interval5 min Date29 OCT 2026

DWG RG-S3726Server sheetchecked 10m ago

RLSA Monthly Vanilla

Online 156.38.153.242:10190 checked 10m ago

moddedoxide
Connect
Players now 2/ 100 2% full
7-day average1peak 4
Rank#3,726top 17%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
00.511.5218:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Fig. 1Players on RLSA Monthly Vanilla
Fig. 2

Server performance

05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
126 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
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04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
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05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for RLSA Monthly Vanilla, and is it up?

At this moment RLSA Monthly Vanilla is online. About 10 hours ago is when it last restarted, measured from the uptime it reports. 119 of 120 hours up over the last 5 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 23 October 2026.

How does RLSA Monthly Vanilla perform, as measured?

Average server fps over the last 48 hours is 74; the lowest was 46. Counted at its highest: 74,466 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,582 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is RLSA Monthly Vanilla hosted?

There is no region published by RLSA Monthly Vanilla. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 156.38.153.242:10190.

What Rust version is recorded for RLSA Monthly Vanilla?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on RLSA Monthly Vanilla. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for RLSA Monthly Vanilla?

At the last refresh, RLSA Monthly Vanilla recorded 2 players across 100 slots. Averaged across seven days, the player count is 1, with a peak of 4. Averaged over the last 48 hours, the player count is highest at 16:00 UTC: 2 players.

Against other Rust servers, where is RLSA Monthly Vanilla placed?

Player hours over seven days place RLSA Monthly Vanilla at #3,726, within the top 17% of ranked servers.

Schedules

On RLSA Monthly Vanilla, when do wipes occur?

Too few wipes are on record for RLSA Monthly Vanilla to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 14 days 1 hours ago.

Map and rules

Which rules and settings are recorded for RLSA Monthly Vanilla?

Gather rate for RLSA Monthly Vanilla: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for RLSA Monthly Vanilla?

Seed 12345 and size 3,500 define the procedural map RLSA Monthly Vanilla generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does RLSA Monthly Vanilla appear among the Rust Graphs lists and filters?

On Rust Graphs, RLSA Monthly Vanilla is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On RLSA Monthly Vanilla, what is meant by each tag?

The game's server browser reads these tags from RLSA Monthly Vanilla: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to RLSA Monthly Vanilla?

In Rust, press F1 and type client.connect 156.38.153.242:10190 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://discord.com/invite/C6cNVbKUTX.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players 100 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded