StatusLive Servers online11,686 Players34,939 Populated2,865 Wiped · 3 h97 Interval5 min Date29 OCT 2026

DWG RG-S13711Server sheetchecked 21d ago

Eternal Nexus

Offline 156.57.30.113:28015 checked 21d ago

moddedoxide
Connect
Players now 1/ 100 1% full
7-day average0peak –
Rank#13,711top 62%
Last wipe22d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Eternal Nexus
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep6 Oct10 Oct14 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 6 OctMon 5 OctWed 23 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 16:22 UTC22d ago 1 – running 1
Mon 5 Oct, 17:32 UTC23d ago 2 – 1 days 1
Wed 23 Sep, 13:43 UTC35d ago 1 – 12.2 days 0
Tue 22 Sep, 18:29 UTC36d ago 1 – 0.8 days 1
Mon 21 Sep, 15:52 UTC37d ago 1 – 1.1 days 1
Sun 20 Sep, 19:57 UTC38d ago 1 – 0.8 days 1
Sun 20 Sep, 12:13 UTC38d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
126 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
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04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
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05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
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06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Eternal Nexus, and is it online now?

Last seen 21 days 2 hours ago; right now Eternal Nexus is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 19 September 2026.

What location is recorded for Eternal Nexus?

No region is published by Eternal Nexus. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 156.57.30.113:28015 is its address.

What Rust version is recorded for Eternal Nexus?

On Windows, Eternal Nexus runs Rust network protocol 2634 and build 167058. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for Eternal Nexus?

The latest refresh records Eternal Nexus as offline, last seen 21 days 2 hours ago.

In the rankings, which position does Eternal Nexus hold?

Over the last seven days, Eternal Nexus records #13,711 for player hours: the top 62% of all ranked servers.

Schedules

What is recorded on Eternal Nexus on wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for Eternal Nexus?

No next wipe can be predicted for Eternal Nexus: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 22 days 10 hours ago.

Map and rules

What settings and rules apply on Eternal Nexus?

Gather rate for Eternal Nexus: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for Eternal Nexus?

Eternal Nexus runs a procedural map, which the game generates.

Lists and filters

Where does Eternal Nexus appear among the Rust Graphs lists and filters?

On Rust Graphs, Eternal Nexus is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Eternal Nexus, what is meant by each tag?

Tags published by Eternal Nexus, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs167058 (Build): Build: 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is Eternal Nexus joined?

Enter client.connect 156.57.30.113:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players Slots: 100.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Join only if your game is on protocol 2634.
cs167058
Build Build: 167058.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded